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Plan
By Phase By Day Calendar
Launch Research & Plan Ideate & Prototype Revise & Showcase Showcase
Launch
Students will launch the STEAM film project by analyzing sample media, hearing from stakeholders, learning the core expectations for interview-driven storytelling, and producing an initial evidence-based concept direction with assumptions and next-step research priorities.
Days 1 - 2
🎬 Behind the Scenes Preview Jam
Launch 145m
🧩 STEAM Story Map Draft
Knowledge/Skill Building 145m
No activities have been added to this phase yet.

Edit Phase

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Research & Plan
Students will gather and analyze direct user evidence from STEAM teachers, grade 11-12 students, and community technology partners; translate that evidence into interview plans, observation tools, and empathy artifacts; and narrow a research-based story focus with documented assumptions to verify before filming.
Days 3 - 8
🎬 STEAM Story Research Sprint
Knowledge/Skill Building 120m
🎤 Interview Questions and Shot Maps
Knowledge/Skill Building 145m
🏫 Cluster Walkthrough Field Notes
Community Experience 145m
💻 Tech Partner Feedback Round
Community Experience 110m
🧠 Empathy Map and Story Focus
Research 145m
📋 Rough-Cut Planning Gate
Assessment 145m
No activities have been added to this phase yet.

Edit Phase

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Ideate & Prototype
Students will turn interview and observation evidence into a focused design brief for the STEAM overview film, generate and test multiple concept directions, build low-fidelity prototypes, and complete two documented revision cycles based on feedback from peers, teachers, students, and community partners before selecting a direction for the next phase.
Days 9 - 13
🧭 STEAM Story Brief Sprint
Knowledge/Skill Building 145m
✏️ Three Video Concepts Lab
Project Work 145m
🎛️ Sample Intro Prototype Build
Knowledge/Skill Building 145m
🗣️ User Feedback Tuning Round
Community Experience 145m
📋 Rough-Cut Gate Review
Assessment 145m
No activities have been added to this phase yet.

Edit Phase

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Revise & Showcase
Students will refine their selected STEAM film concept into a polished prototype, improve pacing and audio using structured critique, validate clarity and accuracy with stakeholders, and prepare a concise presentation that traces how user evidence shaped final editing decisions and next-step recommendations.
Days 14 - 18
🎚️ Rough-Cut Pacing and Audio Clinic
Knowledge/Skill Building 95m
🧩 Polished Prototype Revision Sprint
Project Work 145m
👥 Stakeholder Feedback Protocol
Community Experience 145m
🔁 Two-Peer Revision Round
Deliverable 145m
🎬 Design Journey Pitch
Assessment 145m
No activities have been added to this phase yet.

Edit Phase

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Showcase
Students will present their completed STEAM overview film and looping exhibition cut to authentic audiences, gather and respond to live feedback, and complete a final evidence-based reflection on how user research, critique, and revision shaped their production choices.
Days 19 - 20
🎬 Cluster Connection Film Fest
Community Experience 145m
🗣️ Voices of STEAM Defense
Assessment 145m
No activities have been added to this phase yet.

Edit Phase

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Launch Days 1–2
Day 1
🎬 Behind the Scenes Preview Jam
Launch 145m
Day 2
🧩 STEAM Story Map Draft
Knowledge/Skill Building 145m
Research & Plan Days 3–8
Day 3
🎬 STEAM Story Research Sprint
Knowledge/Skill Building 120m
Day 4
🎤 Interview Questions and Shot Maps
Knowledge/Skill Building 145m
Day 5
🏫 Cluster Walkthrough Field Notes
Community Experience 145m
Day 6
💻 Tech Partner Feedback Round
Community Experience 110m
Day 7
🧠 Empathy Map and Story Focus
Research 145m
Day 8
📋 Rough-Cut Planning Gate
Assessment 145m
Ideate & Prototype Days 9–13
Day 9
🧭 STEAM Story Brief Sprint
Knowledge/Skill Building 145m
Day 10
✏️ Three Video Concepts Lab
Project Work 145m
Day 11
🎛️ Sample Intro Prototype Build
Knowledge/Skill Building 145m
Day 12
🗣️ User Feedback Tuning Round
Community Experience 145m
Day 13
📋 Rough-Cut Gate Review
Assessment 145m
Revise & Showcase Days 14–18
Day 14
🎚️ Rough-Cut Pacing and Audio Clinic
Knowledge/Skill Building 95m
Day 15
🧩 Polished Prototype Revision Sprint
Project Work 145m
Day 16
👥 Stakeholder Feedback Protocol
Community Experience 145m
Day 17
🔁 Two-Peer Revision Round
Deliverable 145m
Day 18
🎬 Design Journey Pitch
Assessment 145m
Showcase Days 19–20
Day 19
🎬 Cluster Connection Film Fest
Community Experience 145m
Day 20
🗣️ Voices of STEAM Defense
Assessment 145m

July 2026

Mon
Tue
Wed
Thu
Fri
27 Day 1
Launch
🎬 Behind the Scenes Preview Jam 🎬 Behind the Scenes Preview Jam
28 Day 2
🧩 STEAM Story Map Draft 🧩 STEAM Story Map Draft
29 Day 3
Research & Plan
🎬 STEAM Story Research Sprint 🎬 STEAM Story Research Sprint
30 Day 4
🎤 Interview Questions and Shot Maps 🎤 Interview Questions and Shot Maps
31 Day 5
🏫 Cluster Walkthrough Field Notes 🏫 Cluster Walkthrough Field Notes

August 2026

Mon
Tue
Wed
Thu
Fri
3 Day 6
💻 Tech Partner Feedback Round 💻 Tech Partner Feedback Round
4 Day 7
🧠 Empathy Map and Story Focus 🧠 Empathy Map and Story Focus
5 Day 8
📋 Rough-Cut Planning Gate 📋 Rough-Cut Planning Gate
6 Day 9
Ideate & Prototype
🧭 STEAM Story Brief Sprint 🧭 STEAM Story Brief Sprint
7 Day 10
✏️ Three Video Concepts Lab ✏️ Three Video Concepts Lab
10 Day 11
🎛️ Sample Intro Prototype Build 🎛️ Sample Intro Prototype Build
11 Day 12
🗣️ User Feedback Tuning Round 🗣️ User Feedback Tuning Round
12 Day 13
📋 Rough-Cut Gate Review 📋 Rough-Cut Gate Review
13 Day 14
Revise & Showcase
🎚️ Rough-Cut Pacing and Audio Clinic 🎚️ Rough-Cut Pacing and Audio Clinic
14 Day 15
🧩 Polished Prototype Revision Sprint 🧩 Polished Prototype Revision Sprint
17 Day 16
👥 Stakeholder Feedback Protocol 👥 Stakeholder Feedback Protocol
18 Day 17
🔁 Two-Peer Revision Round 🔁 Two-Peer Revision Round
19 Day 18
🎬 Design Journey Pitch 🎬 Design Journey Pitch
20 Day 19
Showcase
🎬 Cluster Connection Film Fest 🎬 Cluster Connection Film Fest
21 Day 20
🗣️ Voices of STEAM Defense 🗣️ Voices of STEAM Defense
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