Learning Goals & Products

Learning Goals

1

Students will be able to investigate STEAM program clusters through interviews, b-roll, and classroom observation to identify authentic student experiences and teacher perspectives.

2

Students will be able to synthesize interview findings and visual evidence from STEAM classes into a clear problem-focused story about the program’s impact and connections.

3

Students will be able to define a focused narrative angle for a 3-minute overview film that highlights how the five STEAM clusters connect through real work and student voice.

4

Students will be able to plan and produce interview questions, shot lists, and storyboards that align footage choices with each cluster’s purpose and audience understanding.

5

Students will be able to test and refine rough cuts using peer, teacher, and stakeholder feedback to improve pacing, audio clarity, factual accuracy, and story focus.

6

Students will be able to justify editing and production choices using evidence from interviews, footage quality, and audience feedback.

Products

individual

STEAM Cluster Interview Research Portfolio and Individual Concept Reel

Each student creates a research portfolio with interview notes, selected quotes, shot lists, and a short concept reel or paper edit showing how their evidence could shape the team film. This proves individual understanding of user perspectives, cluster-specific content, and early design thinking.

team

3-Minute STEAM Overview Film with Looping Exhibition Cut

Teams produce a polished 3-minute overview video and a looping exhibition version with title cards, quotes, and cluster-specific b-roll for campus screening and stakeholder feedback. The final film must show how the five STEAM clusters connect and be ready for public presentation.

Rubric

No rubric has been generated yet.