Launch
Students will launch the project by using a story circle to explore why people retell stories, build background knowledge about Ancient Greek history and Aesop’s fables, connect ancient morals to present-day issues, and complete an initial draft-based checkpoint that prepares them for user research in the next phase.
Days 1 - 4
πŸ—£οΈ Story Circle and Driving Question
Launch 50m
🏺 Ancient Greece and Aesop Clues
Knowledge/Skill Building 50m
🧭 Modern Issues Theme Sort
Knowledge/Skill Building 50m
✍️ Modern Fable Seed Draft
Assessment 50m
Story Circle Research
Students will gather direct audience evidence through structured story-circle research, analyze what modern issues and story elements matter to real listeners, and turn those findings into a clear empathy artifact that can guide later fable adaptations and drafting decisions.
Days 5 - 9
πŸŽ™οΈ Story Circle Listening Moves
Knowledge/Skill Building 40m
πŸ—£οΈ Modern Issues Story Circles
Research 50m
πŸ“Œ Theme Clusters and Evidence Wall
Knowledge/Skill Building 50m
🧭 Empathy Map Draft Gallery
Deliverable 60m
βœ… Story Research Packet Checkpoint
Assessment 50m
Define Design Brief
Students will synthesize story-circle research and content knowledge into a clear design brief for a modern fable adaptation. They will sort evidence into themes, connect audience needs to Ancient Greek history and Aesop’s fables, draft and revise a How Might We statement, and create a visible checklist that will guide later story concept work.
Days 10 - 14
🏺 Greek Context to Modern Issues
Knowledge/Skill Building 45m
🧭 Evidence Clusters and Need Statements
Research 50m
✍️ How Might We Brief Draft
Deliverable 50m
πŸ’¬ Brief Feedback Carousel
Project Work 50m
βœ… Design Brief Checkpoint Board
Assessment 50m
Generate Story Concepts
Students will generate several modern fable concepts from their existing design brief, use Aesop-inspired structures and audience evidence to compare options, and narrow to one story direction through feedback, revision, and a drafting checkpoint for their mini story book.
Days 15 - 19
🧭 Aesop Adaptation Moves
Knowledge/Skill Building 40m
πŸ’‘ Three Modern Fable Paths
Project Work 50m
πŸ—£οΈ Story Concept Feedback Carousel
Deliverable 50m
✏️ Mini Story Book First Draft
Deliverable 60m
βœ… Draft Gate Conference
Assessment 50m
Prototype And Test
Students will build and test low-fidelity mini story book prototypes by drafting key scenes, checking clarity and audience response with real readers, and revising their modern fable ideas based on evidence from feedback.
Days 20 - 24
🧭 Storyboard and Read-Aloud Moves
Knowledge/Skill Building 45m
✏️ Rough Fable Scene Packet
Project Work 50m
πŸ—£οΈ Two-Peer Feedback Carousel
Deliverable 50m
πŸ‘‚ Reader Test and Evidence Notes
Community Experience 55m
πŸ“˜ Drafting Checkpoint for Mini Books
Assessment 50m
Refine And Present
Students will refine their modern fable mini story books through a second full iteration cycle, test clarity and impact with a new audience, and prepare a concise stakeholder presentation that traces how user evidence, Ancient Greek inspiration, and drafting choices shaped their design decisions.
Days 25 - 29
🧭 Mini Book Revision Moves
Knowledge/Skill Building 45m
✏️ Refined Mini Book Draft
Deliverable 50m
πŸ—£οΈ Two-Peer Story Book Critique
Project Work 50m
πŸ‘‚ Reader Check With New Audience
Community Experience 55m
🎀 Design Journey Presentation
Assessment 50m
Showcase
Students will present their modern mini story books to an authentic audience, explain how Ancient Greek history and Aesop’s fables shaped their choices, gather final audience feedback, and reflect on how drafting, revision, and story circles helped them answer the question, Why do we tell stories?
Days 30 - 32
🎀 Story Circle Read-Aloud Launch
Launch 40m
πŸ“š Mini Story Book Exhibition
Community Experience 60m
πŸ“ Final Drafting Reflection Portfolio
Assessment 50m