Launch
Students will launch the project by analyzing before-and-after images, connecting early Seedfolks character perspectives to a real community problem, and documenting first observations of human impact at a local site. They will begin a project map with evidence-based and social-emotional notes that sets up later research, discussion circles, and design work.
Days 1 - 2
Research & Empathize
Students will gather direct evidence from a real site and from Seedfolks to understand how people experience a shared problem before suggesting solutions. They will use observation, interviews, discussion circles, and structured empathy mapping to connect identity, perspective, and environmental impact, then document how feedback and reflection shift their thinking.
Days 3 - 6
Synthesize & Design
Students will turn their Seedfolks notes, site observations, and empathy findings into a focused design brief, generate several different solution ideas, use evidence and feedback to choose one direction, and prepare a clear plan for rapid prototyping.
Days 7 - 10
Prototype & Present
Students will build and test low-fidelity solutions for a local environmental problem, use feedback from peers and a community partner to revise their designs twice, connect Seedfolks perspectives to their design choices, and prepare a stakeholder-facing prototype explanation that shows evidence, iteration, and next steps.
Days 11 - 14
Showcase
Students will present their Community Change Guide, tested prototype, project map, and Seedfolks-inspired perspective connections to an authentic audience, then complete final reflection and audio evidence showing how feedback, identity, and scientific reasoning shaped their design decisions.
Days 15 - 16