Discover
Students will experience a subway-crowding simulation, analyze how visual cues and movement patterns shape public behavior, and produce three early planning artifacts that define the challenge, identify end users, and set up inquiry for later research and design.
Days 1 - 2
πŸš‡ Subway Bottleneck Launch
Launch 45m
πŸ—ΊοΈ Challenge Definition
Deliverable 45m
Examine
Students will investigate rider movement, analyze public wayfinding and community art examples, evaluate sources, model causes of crowding, and use critique to refine an evidence-based direction for a subway signage and station-flow solution.
Days 3 - 11
πŸš‡ Subway Flow Variables Lab
Knowledge/Skill Building 45m
πŸ—ΊοΈ Wayfinding and Mural Case Notes
Research 45m
πŸ“š Source Evaluation Report
Deliverable 45m
♻️ Low-Waste Sign Materials Demo
Knowledge/Skill Building 40m
πŸ“ˆ Bottleneck Cause Map
Project Work 45m
🧠 Root Cause Analysis
Deliverable 45m
πŸ’¬ Signage Concept Critique Round
Knowledge/Skill Building 45m
πŸ›€οΈ Rider Pathway Mini Test
Project Work 45m
πŸ“ Solution Proposal
Assessment 45m
Engineer
Students will turn prior research on rider confusion and station bottlenecks into testable design plans, build and revise subway wayfinding concepts, and document how critique, modeling choices, and environmentally conscious art-making improve a community-centered solution.
Days 12 - 17
🧭 Rider Flow Variables Clinic
Knowledge/Skill Building 45m
🎨 Exemplar Exploration
Deliverable 45m
πŸ“ Hypothesis
Deliverable 30m
πŸ› οΈ Creation Plan
Deliverable 45m
πŸ” Prototype Critique Round
Project Work 60m
πŸ“ Solution Development Report
Deliverable 45m
Do
Students will implement and test their subway wayfinding solutions in a simulated station pathway, collect evidence on rider movement and clarity, revise based on peer and user feedback, and document results with claims about effectiveness and next steps.
Days 18 - 19
πŸ—ΊοΈ Implementation and Data Collection Plan
Deliverable 45m
πŸ“Š Implementation Results
Deliverable 45m
Share
Students will present their revised subway wayfinding solutions, explain how critique and testing shaped their decisions, and document their growth as artists, designers, and problem-solvers serving a public audience.
Day 20
πŸŒ† Growth Reflection
Assessment 45m