Launch
Students will experience the board game design challenge, analyze what makes history games engaging and accurate, and leave class with a shared understanding of the project purpose, essential questions, and team design focus for the next phase.
Day 1
🎲 History Game Jam
Launch 45m
Research & Synthesize
Students will gather evidence from classmates as intended players, analyze historical sources from their chosen unit, and turn both user needs and content knowledge into a focused design brief that guides their board game concept.
Days 2 - 4
🎤 Player Interview Notes
Research 45m
📚 Source Bank and Cause Map
Knowledge/Skill Building 45m
🧩 How Might We Brief
Deliverable 45m
Prototype & Validate
Students will turn their research and design brief into multiple board game concepts, build a low-fidelity playable draft, test it with peers, and revise it using documented evidence from two feedback cycles before a final validation check.
Days 5 - 7
🧠 Three History Game Paths
Knowledge/Skill Building 30m
🛠️ Cardstock Prototype Build
Project Work 45m
🎲 Playtest Evidence Round
Deliverable 45m
Showcase
Students will present their final world history board games to an authentic audience, explain how their design teaches historical content through cause and effect, and show how playtesting feedback shaped their revisions.
Day 8
🎲 World History Board Game Expo
Assessment 45m