Launch
Students will experience the board game design challenge, analyze what makes history games engaging and accurate, and leave class with a shared understanding of the project purpose, essential questions, and team design focus for the next phase.
Day 1
Research & Synthesize
Students will gather evidence from classmates as intended players, analyze historical sources from their chosen unit, and turn both user needs and content knowledge into a focused design brief that guides their board game concept.
Days 2 - 4
Prototype & Validate
Students will turn their research and design brief into multiple board game concepts, build a low-fidelity playable draft, test it with peers, and revise it using documented evidence from two feedback cycles before a final validation check.
Days 5 - 7
Showcase
Students will present their final world history board games to an authentic audience, explain how their design teaches historical content through cause and effect, and show how playtesting feedback shaped their revisions.
Day 8