Learning Goals & Products

Learning Goals

1

Students will be able to investigate multiple historical sources from a chosen world history unit (1500-present) to identify accurate events, key figures, and turning points for game content.

2

Students will be able to synthesize cause-and-effect relationships within a world history unit into a clear sequence of player actions, consequences, and outcomes.

3

Students will be able to collaborate to define a historically focused problem statement and essential question that guides an educational board game for classmates.

4

Students will be able to prototype a playable board game draft that uses rules, moves, and setbacks to represent historical change in a world history unit.

5

Students will be able to test and refine board game features using peer feedback and playtesting evidence to improve clarity, fairness, and historical understanding.

Products

individual

Historical Source Analysis and Solo Game Mechanic Prototype

Each student will create a source-based research artifact for their team’s chosen world history unit, plus a one-page solo game mechanic prototype that turns one key historical process into a playable element. The work must show how direct evidence informed the student’s design decisions.

team

World History Board Game with Rulebook and Playtesting Presentation

Teams will produce a polished, playable board game that teaches one world history unit through accurate content, clear cause-and-effect, and tested game balance. They will present the game, explain their design choices with evidence, and show how feedback improved the final version.

Rubric

No rubric has been generated yet.