Launch
🎲 History Game Jam
Critical Thinking & Problem Solving
Content Expertise
Collaboration
Effective Communication
CCSS.ELA-Literacy.WHST.9-10.7
CCSS.ELA-Literacy.W.9-10.7
CCSS.ELA-Literacy.SL.9-10.1
Submission Required
Students rotate through quick stations with sample board or card game mechanics, a short historical event chain, and a project brief. As a class, they identify features that make a game engaging, fair, teachable, and historically grounded, then teams sketch one possible way a cause-and-effect chain could become a move, rule, reward, or setback. The activity ends with teams posting a short design focus statement tied to one world history unit and one audience need for classmates as players.
Plan day
Day 1
Duration
45 min
Grouping
Small Group
Steps
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