Launch

🎲 History Game Jam

Critical Thinking & Problem Solving Content Expertise Collaboration Effective Communication CCSS.ELA-Literacy.WHST.9-10.7 CCSS.ELA-Literacy.W.9-10.7 CCSS.ELA-Literacy.SL.9-10.1 Submission Required

Students rotate through quick stations with sample board or card game mechanics, a short historical event chain, and a project brief. As a class, they identify features that make a game engaging, fair, teachable, and historically grounded, then teams sketch one possible way a cause-and-effect chain could become a move, rule, reward, or setback. The activity ends with teams posting a short design focus statement tied to one world history unit and one audience need for classmates as players.

Plan day
Day 1
Duration
45 min
Grouping
Small Group
Steps