Empathize
Students will launch the sweatshirt fundraiser challenge, learn how decimal costs and profit connect to real merchandise decisions, gather user and expert input, and create an early empathy-based design brief that captures customer preferences, price concerns, and teamwork goals.
Days 1 - 4
Define
Students will sort empathy evidence from Phase 1, learn how to write a clear problem statement using user needs and project constraints, define a target customer group for the sweatshirt fundraiser, and create a team design brief that names the pricing challenge they will solve next.
Days 5 - 8
Ideate
Students will use user feedback, decimal cost thinking, and structured brainstorming routines to generate several sweatshirt and pricing ideas, compare them against customer needs, and choose a promising concept to develop next.
Days 9 - 12
Draft
Students will turn their selected sweatshirt ideas into first-round prototypes and pricing drafts by applying decimal operations, user feedback, and team decision-making. They will build cost models, create labeled design mockups, explain their pricing logic, and revise after structured peer critique so they are ready for user testing in the next phase.
Days 13 - 18
Test
Students will test their sweatshirt drafts and pricing plans with classmates and a local merchandise shop owner, collect evidence about design appeal and profit decisions, and revise their work using structured feedback, survey data, and goal-tracker check-ins.
Days 19 - 22
Critique
Students will use structured critique, decimal evidence, and customer-centered feedback to improve their sweatshirt pricing plans and design choices before the final reflection and showcase phase.
Days 23 - 26
Notice & Reflect
Students will exhibit their sweatshirt pricing work, explain how feedback and decimal calculations shaped their final decisions, document growth on goal trackers, and identify next steps after expert and community response.
Days 27 - 30