Empathize
Students will launch the sweatshirt fundraiser challenge, learn how decimal costs and profit connect to real merchandise decisions, gather user and expert input, and create an early empathy-based design brief that captures customer preferences, price concerns, and teamwork goals.
Days 1 - 4
🧥 Trip Sweatshirt Challenge
Launch 35m
💵 Decimal Cost and Profit Sort
Knowledge/Skill Building 35m
🗣️ Buyer Interview and Survey Practice
Community Experience 35m
📋 Customer Needs Design Brief
Deliverable 35m
Define
Students will sort empathy evidence from Phase 1, learn how to write a clear problem statement using user needs and project constraints, define a target customer group for the sweatshirt fundraiser, and create a team design brief that names the pricing challenge they will solve next.
Days 5 - 8
📊 Decimal Cost Clues Sort
Knowledge/Skill Building 35m
🧩 User Need Statement Mini-Lesson
Knowledge/Skill Building 30m
🗣️ Pricing Challenge Feedback Round
Project Work 35m
📝 Team Design Brief
Deliverable 35m
Ideate
Students will use user feedback, decimal cost thinking, and structured brainstorming routines to generate several sweatshirt and pricing ideas, compare them against customer needs, and choose a promising concept to develop next.
Days 9 - 12
🧠 Crazy 8s Sweatshirt Ideas
Knowledge/Skill Building 35m
📊 Profit Margin Idea Sort
Knowledge/Skill Building 30m
🎨 Design Studio Choice Board
Project Work 40m
✅ Best-Bet Pricing Concept
Deliverable 35m
Draft
Students will turn their selected sweatshirt ideas into first-round prototypes and pricing drafts by applying decimal operations, user feedback, and team decision-making. They will build cost models, create labeled design mockups, explain their pricing logic, and revise after structured peer critique so they are ready for user testing in the next phase.
Days 13 - 18
🧮 Decimal Cost Builder
Knowledge/Skill Building 35m
🎨 Sweatshirt Prototype Sketches
Project Work 35m
📊 Profit Margin Mini-Lesson
Knowledge/Skill Building 30m
🛠️ Pricing Poster Draft
Deliverable 40m
💬 Two-Peer Feedback Carousel
Project Work 35m
✏️ Revised Cost-and-Design Draft
Assessment 35m
Test
Students will test their sweatshirt drafts and pricing plans with classmates and a local merchandise shop owner, collect evidence about design appeal and profit decisions, and revise their work using structured feedback, survey data, and goal-tracker check-ins.
Days 19 - 22
🗣️ Feedback Stems for Merch Testing
Knowledge/Skill Building 25m
👕 Sweatshirt Prototype Peer Testing
Project Work 35m
🏪 Shop Owner Pricing Review
Community Experience 35m
✏️ Revision Log and Goal Tracker
Deliverable 35m
Critique
Students will use structured critique, decimal evidence, and customer-centered feedback to improve their sweatshirt pricing plans and design choices before the final reflection and showcase phase.
Days 23 - 26
📊 Profit Margin Feedback Mini-Lesson
Knowledge/Skill Building 30m
🗣️ Pricing Poster Peer Critique
Deliverable 35m
🏪 Shop Owner Pricing Review
Community Experience 35m
✏️ Revised Pricing Plan Checkpoint
Assessment 35m
Notice & Reflect
Students will exhibit their sweatshirt pricing work, explain how feedback and decimal calculations shaped their final decisions, document growth on goal trackers, and identify next steps after expert and community response.
Days 27 - 30
🧭 Goal Tracker and Evidence Sort
Knowledge/Skill Building 30m
🗣️ Pricing Pitch Peer Tune-Up
Deliverable 35m
🏪 Merch Market Showcase
Community Experience 40m
✍️ Final Profit Reflection
Assessment 35m