Launch
Students will launch the math game project by exploring real games with adults and older helpers, noticing what makes a game clear and fun, and naming the math ideas games can help friends practice. They will then use an anchor-chart checklist to sort expectations, choose partners, and complete a first game plan review with an adult so they are ready for user research in the next phase.
Days 1 - 2
Research & Empathy
Students will observe real players, practice listening and noticing, gather evidence about what makes a counting game clear and fun, and turn that evidence into an empathy artifact, assumption list, and game-plan checkpoint that prepares them for designing with a real audience in mind.
Days 3 - 8
Ideate & Prototype
Students will turn research from earlier testing into clear game ideas, choose one promising concept with evidence, build a low-fidelity prototype, and run a first playtest to gather feedback for revision.
Days 9 - 13
Test & Present
Students will use playtest evidence, anchor-chart checkpoints, and adult review to improve their partner math games through two revision rounds, then share a short stakeholder presentation that explains how feedback shaped their design choices.
Days 14 - 18
Showcase
Students will showcase their partner-designed math games with an authentic audience, explain how the games help players practice key kindergarten math skills, gather final user feedback, and complete a simple reflection using class anchor-chart checkpoints.
Days 19 - 20