Empathize
Students will launch the project by meeting real users who sometimes struggle with telling time, conduct simple interviews about hour and half-hour challenges, and create picture-based empathy maps grounded in real quotes and observations to prepare for defining a meaningful design problem.
Days 1 - 2
Define
Students will synthesize user interview findings about telling time into clear, evidence-based problem statements that guide the design of their clocks and Time Mural. They will identify patterns across users, define a focused 'How Might We' question, and justify it using real quotes and observations.
Days 3 - 4
Ideate
Students will generate many different ideas for helping real users tell time to the hour and half-hour, then narrow their ideas to 2–3 strong concepts based on user needs and create simple storyboards that show how a person would use their solution.
Days 5 - 6
Prototype
Students will build and revise testable versions of their time-telling solutions, first creating low-fidelity prototypes and then improving them based on real user feedback. They will document what users say and do, make specific changes, and prepare a stronger Version 2 prototype for final testing and presentation.
Days 7 - 8
Test/Present
Students will test their refined Time Helper Kits and Library Time Guide Murals with authentic users from the local library, gather feedback, make final adjustments, and present their full design journey during the 'Hour of Discovery' gallery walk.
Days 9 - 10