Empathize
Students will launch the project by meeting real users who sometimes struggle with telling time, conduct simple interviews about hour and half-hour challenges, and create picture-based empathy maps grounded in real quotes and observations to prepare for defining a meaningful design problem.
Days 1 - 2
πŸŽ‰ Clock Craft Carnival & Meet the Users
Launch 30m
πŸ—ΊοΈ My Time User Empathy Map
Deliverable 30m
Define
Students will synthesize user interview findings about telling time into clear, evidence-based problem statements that guide the design of their clocks and Time Mural. They will identify patterns across users, define a focused 'How Might We' question, and justify it using real quotes and observations.
Days 3 - 4
🧩 User Clues to Big Ideas
Knowledge/Skill Building 30m
πŸ“ Our How Might We Question
Deliverable 30m
Ideate
Students will generate many different ideas for helping real users tell time to the hour and half-hour, then narrow their ideas to 2–3 strong concepts based on user needs and create simple storyboards that show how a person would use their solution.
Days 5 - 6
πŸ’‘ 15 Time Helper Ideas
Deliverable 30m
πŸ—ΊοΈ Top 3 Time Storyboards
Deliverable 30m
Prototype
Students will build and revise testable versions of their time-telling solutions, first creating low-fidelity prototypes and then improving them based on real user feedback. They will document what users say and do, make specific changes, and prepare a stronger Version 2 prototype for final testing and presentation.
Days 7 - 8
πŸ› οΈ Time Mural & Clock Prototype V1
Deliverable 30m
πŸ” User Test & Prototype V2
Deliverable 30m
Test/Present
Students will test their refined Time Helper Kits and Library Time Guide Murals with authentic users from the local library, gather feedback, make final adjustments, and present their full design journey during the 'Hour of Discovery' gallery walk.
Days 9 - 10
πŸ§ͺ New User Clock Test & Feedback
Project Work 30m
🎀 Hour of Discovery Gallery Walk
Assessment 30m