Empathize
Empathize
Students will launch the project by meeting real users who sometimes struggle with telling time, conduct simple interviews about hour and half-hour challenges, and create picture-based empathy maps grounded in real quotes and observations to prepare for defining a meaningful design problem.
Days 1 - 2
Define
Define
Students will synthesize user interview findings about telling time into clear, evidence-based problem statements that guide the design of their clocks and Time Mural. They will identify patterns across users, define a focused 'How Might We' question, and justify it using real quotes and observations.
Days 3 - 4
Prototype
Prototype
Students will build and revise testable versions of their time-telling solutions, first creating low-fidelity prototypes and then improving them based on real user feedback. They will document what users say and do, make specific changes, and prepare a stronger Version 2 prototype for final testing and presentation.
Days 7 - 8
Empathize
Days 1–2
Define
Days 3–4
Ideate
Days 5–6
Prototype
Days 7–8
Test/Present
Days 9–10
July 2026
Mon
Tue
Wed
Thu
Fri
27
Day 1
Empathize
π Clock Craft Carnival & Meet the Users
π Clock Craft Carnival & Meet the Users
28
Day 2
πΊοΈ My Time User Empathy Map
πΊοΈ My Time User Empathy Map
30
Day 4
π Our How Might We Question
π Our How Might We Question
August 2026
Mon
Tue
Wed
Thu
Fri
3
Day 6
πΊοΈ Top 3 Time Storyboards
πΊοΈ Top 3 Time Storyboards
5
Day 8
π User Test & Prototype V2
π User Test & Prototype V2
7
Day 10
π€ Hour of Discovery Gallery Walk
π€ Hour of Discovery Gallery Walk