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By Phase By Day Calendar
Empathize Define Ideate Prototype Test/Present
Empathize
Students will launch the project by meeting real users who sometimes struggle with telling time, conduct simple interviews about hour and half-hour challenges, and create picture-based empathy maps grounded in real quotes and observations to prepare for defining a meaningful design problem.
Days 1 - 2
πŸŽ‰ Clock Craft Carnival & Meet the Users
Launch 30m
πŸ—ΊοΈ My Time User Empathy Map
Deliverable 30m
No activities have been added to this phase yet.

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Define
Students will synthesize user interview findings about telling time into clear, evidence-based problem statements that guide the design of their clocks and Time Mural. They will identify patterns across users, define a focused 'How Might We' question, and justify it using real quotes and observations.
Days 3 - 4
🧩 User Clues to Big Ideas
Knowledge/Skill Building 30m
πŸ“ Our How Might We Question
Deliverable 30m
No activities have been added to this phase yet.

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Ideate
Students will generate many different ideas for helping real users tell time to the hour and half-hour, then narrow their ideas to 2–3 strong concepts based on user needs and create simple storyboards that show how a person would use their solution.
Days 5 - 6
πŸ’‘ 15 Time Helper Ideas
Deliverable 30m
πŸ—ΊοΈ Top 3 Time Storyboards
Deliverable 30m
No activities have been added to this phase yet.

Edit Phase

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Prototype
Students will build and revise testable versions of their time-telling solutions, first creating low-fidelity prototypes and then improving them based on real user feedback. They will document what users say and do, make specific changes, and prepare a stronger Version 2 prototype for final testing and presentation.
Days 7 - 8
πŸ› οΈ Time Mural & Clock Prototype V1
Deliverable 30m
πŸ” User Test & Prototype V2
Deliverable 30m
No activities have been added to this phase yet.

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Test/Present
Students will test their refined Time Helper Kits and Library Time Guide Murals with authentic users from the local library, gather feedback, make final adjustments, and present their full design journey during the 'Hour of Discovery' gallery walk.
Days 9 - 10
πŸ§ͺ New User Clock Test & Feedback
Project Work 30m
🎀 Hour of Discovery Gallery Walk
Assessment 30m
No activities have been added to this phase yet.

Edit Phase

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Empathize Days 1–2
Day 1
πŸŽ‰ Clock Craft Carnival & Meet the Users
Launch 30m
Day 2
πŸ—ΊοΈ My Time User Empathy Map
Deliverable 30m
Define Days 3–4
Day 3
🧩 User Clues to Big Ideas
Knowledge/Skill Building 30m
Day 4
πŸ“ Our How Might We Question
Deliverable 30m
Ideate Days 5–6
Day 5
πŸ’‘ 15 Time Helper Ideas
Deliverable 30m
Day 6
πŸ—ΊοΈ Top 3 Time Storyboards
Deliverable 30m
Prototype Days 7–8
Day 7
πŸ› οΈ Time Mural & Clock Prototype V1
Deliverable 30m
Day 8
πŸ” User Test & Prototype V2
Deliverable 30m
Test/Present Days 9–10
Day 9
πŸ§ͺ New User Clock Test & Feedback
Project Work 30m
Day 10
🎀 Hour of Discovery Gallery Walk
Assessment 30m

July 2026

Mon
Tue
Wed
Thu
Fri
27 Day 1
Empathize
πŸŽ‰ Clock Craft Carnival & Meet the Users πŸŽ‰ Clock Craft Carnival & Meet the Users
28 Day 2
πŸ—ΊοΈ My Time User Empathy Map πŸ—ΊοΈ My Time User Empathy Map
29 Day 3
Define
🧩 User Clues to Big Ideas 🧩 User Clues to Big Ideas
30 Day 4
πŸ“ Our How Might We Question πŸ“ Our How Might We Question
31 Day 5
Ideate
πŸ’‘ 15 Time Helper Ideas πŸ’‘ 15 Time Helper Ideas

August 2026

Mon
Tue
Wed
Thu
Fri
3 Day 6
πŸ—ΊοΈ Top 3 Time Storyboards πŸ—ΊοΈ Top 3 Time Storyboards
4 Day 7
Prototype
πŸ› οΈ Time Mural & Clock Prototype V1 πŸ› οΈ Time Mural & Clock Prototype V1
5 Day 8
πŸ” User Test & Prototype V2 πŸ” User Test & Prototype V2
6 Day 9
Test/Present
πŸ§ͺ New User Clock Test & Feedback πŸ§ͺ New User Clock Test & Feedback
7 Day 10
🎀 Hour of Discovery Gallery Walk 🎀 Hour of Discovery Gallery Walk
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