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Research & Gather Insights Develop Ideas & Plan Create & Test Prototype(s) Improve & Refine Launch & Share Evaluate & Iterate Reflect on Competency Growth Identify & Define the Problem or Opportunity
Research & Gather Insights
Students will deepen their understanding of how weather observations connect to clothing choices by gathering user feedback, identifying patterns, and visually mapping daily experiences. Using interviews, drawings, and class discussion, they will analyze how weather forecasting helps families decide what to wear and begin identifying common needs across users.
Day 2
πŸ—ΊοΈ Drawing a Weather Day Timeline
Knowledge/Skill Building 10m
🎀 Weather Clothing Interviews
Research 15m
πŸ“ User feedback summary
Deliverable 10m
No activities have been added to this phase yet.

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Develop Ideas & Plan
Students will analyze weather observations and user feedback to define what different users need in order to dress comfortably and safely for changing weather. They will create simple user personas and clear design criteria to guide their Weather Wardrobe Forecast Guide, prioritizing usability for kindergarteners and families.
Day 3
🌦️ Forecast vs. Real Weather Talk
Knowledge/Skill Building 10m
πŸ‘• What Do Users Need?
Knowledge/Skill Building 9m
πŸ§’ User personas
Deliverable 9m
βœ… Design criteria
Deliverable 6m
πŸ—£οΈ Sharing Circle: Outfit Decisions
Assessment 3m
No activities have been added to this phase yet.

Edit Phase

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Create & Test Prototype(s)
Students will build and test a paper prototype of their Weather Wardrobe Forecast Guide, gather peer and 5th-grade buddy feedback, and record usability test results to improve how well their guide helps someone decide what to wear for different weather conditions.
Day 4
βœ‚οΈ Weather Guide Paper Prototype
Deliverable 15m
πŸ§ͺ How to Test a Weather Guide
Knowledge/Skill Building 10m
πŸ—£οΈ Buddy Feedback Notes
Community Experience 5m
πŸ“Š Usability Test Results
Assessment
No activities have been added to this phase yet.

Edit Phase

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Improve & Refine
Students will analyze feedback from peers and 5th grade buddies, identify usability issues in their Weather Wardrobe Forecast Guides, and refine their prototypes to better match real weather observations and user needs before final launch.
Day 5
27 min over capacity (37 min available across 1 day)
🎨 Revision Modeling with Forecast Icons
Knowledge/Skill Building 9m
πŸ› οΈ Updated prototype or wireframe
Deliverable 12m
🀝 Peer Weather Walk Feedback
Project Work 6m
πŸ“Š Usability report
Assessment 37m
No activities have been added to this phase yet.

Edit Phase

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Launch & Share
Students will launch and share their completed Weather Wardrobe Forecast Guides and Class Forecast Board with authentic audiences, including 5th grade buddies and a local meteorologist. They will model weather-appropriate outfits, explain observed weather patterns, receive feedback, and assess how well their designs work for different users. Students will demonstrate mastery of using and sharing weather observations while ensuring their final products are clear and accessible.
Day 5
🎀 Weather Fashion Show Practice
Knowledge/Skill Building 15m
πŸ—£οΈ Daily Weather Sharing Circle
Deliverable 10m
🎬 Final product rollout
Assessment 8m
βœ… Accessibility assessment
Assessment 4m
No activities have been added to this phase yet.

Edit Phase

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Evaluate & Iterate
Students will observe how families, 5th grade buddies, and a meteorologist used their Weather Wardrobe Forecast Guides, gather feedback about comfort and clothing choices, and revise their guide to better help real users dress for changing weather.
Day 5
No activities have been added to this phase yet.

Edit Phase

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Reflect on Competency Growth
Students will reflect on their growth as kindergarten meteorologists by reviewing their Weather Wardrobe Forecast Guides, discussing patterns they observed, revising one clothing decision based on feedback, and completing a competency reflection to share with families and 5th grade buddies.
Day 5
No activities have been added to this phase yet.

Edit Phase

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Identify & Define the Problem or Opportunity
Students will launch their Weather Wardrobe project by observing real weather conditions, noticing how people dress, and interviewing classmates about their clothing choices. They will begin defining the problem of dressing appropriately for changing weather through observation, discussion, and recorded notes.
Day 1
πŸ‘€ Weather vs. Clothing Notice & Wonder
Knowledge/Skill Building 10m
🎀 Interview notes
Deliverable 12m
🌦️ User observations
Launch 15m
No activities have been added to this phase yet.

Edit Phase

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Research & Gather Insights
πŸ—ΊοΈ Drawing a Weather Day Timeline
Knowledge/Skill Building 10m
🎀 Weather Clothing Interviews
Research 15m
πŸ“ User feedback summary
Deliverable 10m
Develop Ideas & Plan
🌦️ Forecast vs. Real Weather Talk
Knowledge/Skill Building 10m
πŸ‘• What Do Users Need?
Knowledge/Skill Building 9m
πŸ§’ User personas
Deliverable 9m
βœ… Design criteria
Deliverable 6m
πŸ—£οΈ Sharing Circle: Outfit Decisions
Assessment 3m
Create & Test Prototype(s)
βœ‚οΈ Weather Guide Paper Prototype
Deliverable 15m
πŸ§ͺ How to Test a Weather Guide
Knowledge/Skill Building 10m
πŸ—£οΈ Buddy Feedback Notes
Community Experience 5m
πŸ“Š Usability Test Results
Assessment
Improve & Refine
🎨 Revision Modeling with Forecast Icons
Knowledge/Skill Building 9m
πŸ› οΈ Updated prototype or wireframe
Deliverable 12m
🀝 Peer Weather Walk Feedback
Project Work 6m
πŸ“Š Usability report
Assessment 37m
Launch & Share
🎀 Weather Fashion Show Practice
Knowledge/Skill Building 15m
πŸ—£οΈ Daily Weather Sharing Circle
Deliverable 10m
🎬 Final product rollout
Assessment 8m
βœ… Accessibility assessment
Assessment 4m
Evaluate & Iterate
Reflect on Competency Growth
Identify & Define the Problem or Opportunity
πŸ‘€ Weather vs. Clothing Notice & Wonder
Knowledge/Skill Building 10m
🎀 Interview notes
Deliverable 12m
🌦️ User observations
Launch 15m

July 2026

Mon
Tue
Wed
Thu
Fri
27 Day 1
Identify & Define the Problem or Opportunity
πŸ‘€ Weather vs. Clothing Notice & Wonder πŸ‘€ Weather vs. Clothing Notice & Wonder
🎀 Interview notes 🎀 Interview notes
🌦️ User observations 🌦️ User observations
28 Day 2
Research & Gather Insights
πŸ—ΊοΈ Drawing a Weather Day Timeline πŸ—ΊοΈ Drawing a Weather Day Timeline
🎀 Weather Clothing Interviews 🎀 Weather Clothing Interviews
πŸ“ User feedback summary πŸ“ User feedback summary
29 Day 3
Develop Ideas & Plan
🌦️ Forecast vs. Real Weather Talk 🌦️ Forecast vs. Real Weather Talk
πŸ‘• What Do Users Need? πŸ‘• What Do Users Need?
πŸ§’ User personas πŸ§’ User personas
βœ… Design criteria βœ… Design criteria
πŸ—£οΈ Sharing Circle: Outfit Decisions πŸ—£οΈ Sharing Circle: Outfit Decisions
30 Day 4
Create & Test Prototype(s)
βœ‚οΈ Weather Guide Paper Prototype βœ‚οΈ Weather Guide Paper Prototype
πŸ§ͺ How to Test a Weather Guide πŸ§ͺ How to Test a Weather Guide
πŸ—£οΈ Buddy Feedback Notes πŸ—£οΈ Buddy Feedback Notes
πŸ“Š Usability Test Results πŸ“Š Usability Test Results
31 Day 5
Reflect on Competency Growth
🎨 Revision Modeling with Forecast Icons 🎨 Revision Modeling with Forecast Icons
🎀 Weather Fashion Show Practice 🎀 Weather Fashion Show Practice
πŸ—£οΈ Daily Weather Sharing Circle πŸ—£οΈ Daily Weather Sharing Circle
πŸ› οΈ Updated prototype or wireframe πŸ› οΈ Updated prototype or wireframe
🎬 Final product rollout 🎬 Final product rollout
🀝 Peer Weather Walk Feedback 🀝 Peer Weather Walk Feedback
βœ… Accessibility assessment βœ… Accessibility assessment
πŸ“Š Usability report πŸ“Š Usability report
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