Test/Present
Test/Present
Students will validate their refined board games with new users, make final evidence-based revisions, and present their full design journey at the Math Carnival, clearly explaining how mental math strategies within 20 shaped their game design and improved through feedback.
Days 13 - 16
Empathize
Days 1–3
Define
Days 4–5
Ideate
Days 6–8
Prototype
Days 9–12
Test/Present
Days 13–16
July 2026
Mon
Tue
Wed
Thu
Fri
28
Day 2
π€ Interviewing Math Game Players
π€ Interviewing Math Game Players
29
Day 3
πΊοΈ Empathy Map: Draw-Label-Tell
πΊοΈ Empathy Map: Draw-Label-Tell
August 2026
Mon
Tue
Wed
Thu
Fri
3
Day 5
β Our How Might We Question
β Our How Might We Question
5
Day 7
π¨ Crazy 8s Game Sketches
π¨ Crazy 8s Game Sketches
6
Day 8
β
User-Needs Vote & Top Concepts
β
User-Needs Vote & Top Concepts
11
Day 10
π² Peer Game Testing & Feedback
π² Peer Game Testing & Feedback
12
Day 11
π Revision Plan & Prototype 2
π Revision Plan & Prototype 2
13
Day 12
π§ Strategy Fluency Check During Gameplay
π§ Strategy Fluency Check During Gameplay
18
Day 14
π§ Feedback-Based Game Revisions
π§ Feedback-Based Game Revisions
19
Day 15
π€ Design Story Practice Round
π€ Design Story Practice Round
20
Day 16
πͺ Math Carnival Booth Presentation
πͺ Math Carnival Booth Presentation