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By Phase By Day Calendar
Empathize Define Ideate Prototype Test/Present
Empathize
Students will launch the Math Carnival project by meeting real users, practicing mental math strategies within 20, and conducting firsthand interviews to create an empathy map grounded in real quotes and observations.
Days 1 - 3
🎑 Math Carnival Preview Stations
Launch 45m
🎀 Interviewing Math Game Players
Knowledge/Skill Building 45m
πŸ—ΊοΈ Empathy Map: Draw-Label-Tell
Deliverable 45m
No activities have been added to this phase yet.

Edit Phase

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Define
Students will synthesize their math game user interviews into clear patterns and define a focused "How Might We" problem statement grounded in real quotes and observed needs about solving addition and subtraction within 20.
Days 4 - 5
🧩 Interview Clues & Pattern Sort
Knowledge/Skill Building 45m
❓ Our How Might We Question
Deliverable 45m
No activities have been added to this phase yet.

Edit Phase

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Ideate
Students will generate many possible board game ideas grounded in real user needs, explore multiple creative directions, and select top concepts using user-based criteria before sketching testable game plans.
Days 6 - 8
πŸ’‘ 20 Game Ideas Sprint
Deliverable 45m
🎨 Crazy 8s Game Sketches
Deliverable 45m
βœ… User-Needs Vote & Top Concepts
Deliverable 45m
No activities have been added to this phase yet.

Edit Phase

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Prototype
Students will build and improve testable versions of their addition and subtraction board games, gather real feedback from users, and revise their designs to better help players solve problems within 20 quickly and accurately.
Days 9 - 12
βœ‚οΈ Paper Board Game Prototype 1
Deliverable 45m
🎲 Peer Game Testing & Feedback
Deliverable 45m
πŸ”„ Revision Plan & Prototype 2
Deliverable 45m
🧠 Strategy Fluency Check During Gameplay
Assessment 45m
No activities have been added to this phase yet.

Edit Phase

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Test/Present
Students will validate their refined board games with new users, make final evidence-based revisions, and present their full design journey at the Math Carnival, clearly explaining how mental math strategies within 20 shaped their game design and improved through feedback.
Days 13 - 16
πŸ§ͺ Final Game Test with New Players
Project Work 45m
πŸ”§ Feedback-Based Game Revisions
Deliverable 45m
🎀 Design Story Practice Round
Knowledge/Skill Building 45m
πŸŽͺ Math Carnival Booth Presentation
Assessment 45m
No activities have been added to this phase yet.

Edit Phase

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Empathize Days 1–3
Day 1
🎑 Math Carnival Preview Stations
Launch 45m
Day 2
🎀 Interviewing Math Game Players
Knowledge/Skill Building 45m
Day 3
πŸ—ΊοΈ Empathy Map: Draw-Label-Tell
Deliverable 45m
Define Days 4–5
Day 4
🧩 Interview Clues & Pattern Sort
Knowledge/Skill Building 45m
Day 5
❓ Our How Might We Question
Deliverable 45m
Ideate Days 6–8
Day 6
πŸ’‘ 20 Game Ideas Sprint
Deliverable 45m
Day 7
🎨 Crazy 8s Game Sketches
Deliverable 45m
Day 8
βœ… User-Needs Vote & Top Concepts
Deliverable 45m
Prototype Days 9–12
Day 9
βœ‚οΈ Paper Board Game Prototype 1
Deliverable 45m
Day 10
🎲 Peer Game Testing & Feedback
Deliverable 45m
Day 11
πŸ”„ Revision Plan & Prototype 2
Deliverable 45m
Day 12
🧠 Strategy Fluency Check During Gameplay
Assessment 45m
Test/Present Days 13–16
Day 13
πŸ§ͺ Final Game Test with New Players
Project Work 45m
Day 14
πŸ”§ Feedback-Based Game Revisions
Deliverable 45m
Day 15
🎀 Design Story Practice Round
Knowledge/Skill Building 45m
Day 16
πŸŽͺ Math Carnival Booth Presentation
Assessment 45m

July 2026

Mon
Tue
Wed
Thu
Fri
27 Day 1
Empathize
🎑 Math Carnival Preview Stations 🎑 Math Carnival Preview Stations
28 Day 2
🎀 Interviewing Math Game Players 🎀 Interviewing Math Game Players
29 Day 3
πŸ—ΊοΈ Empathy Map: Draw-Label-Tell πŸ—ΊοΈ Empathy Map: Draw-Label-Tell
30 Day 4
Define
🧩 Interview Clues & Pattern Sort 🧩 Interview Clues & Pattern Sort

August 2026

Mon
Tue
Wed
Thu
Fri
3 Day 5
❓ Our How Might We Question ❓ Our How Might We Question
4 Day 6
Ideate
πŸ’‘ 20 Game Ideas Sprint πŸ’‘ 20 Game Ideas Sprint
5 Day 7
🎨 Crazy 8s Game Sketches 🎨 Crazy 8s Game Sketches
6 Day 8
βœ… User-Needs Vote & Top Concepts βœ… User-Needs Vote & Top Concepts
10 Day 9
Prototype
βœ‚οΈ Paper Board Game Prototype 1 βœ‚οΈ Paper Board Game Prototype 1
11 Day 10
🎲 Peer Game Testing & Feedback 🎲 Peer Game Testing & Feedback
12 Day 11
πŸ”„ Revision Plan & Prototype 2 πŸ”„ Revision Plan & Prototype 2
13 Day 12
🧠 Strategy Fluency Check During Gameplay 🧠 Strategy Fluency Check During Gameplay
17 Day 13
Test/Present
πŸ§ͺ Final Game Test with New Players πŸ§ͺ Final Game Test with New Players
18 Day 14
πŸ”§ Feedback-Based Game Revisions πŸ”§ Feedback-Based Game Revisions
19 Day 15
🎀 Design Story Practice Round 🎀 Design Story Practice Round
20 Day 16
πŸŽͺ Math Carnival Booth Presentation πŸŽͺ Math Carnival Booth Presentation
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