Empathize
Empathize
Students will launch the Earth Evolution Board Game project by investigating how real learners experience science through games. They will conduct live interviews, document quotes, and create structured empathy maps grounded in evidence. By the end of the phase, each student will have a completed empathy map based on at least two real users, forming the research foundation for defining their design challenge.
Day 1
Define
Define
Students will synthesize their interview notes and empathy maps into clear, evidence-based problem statements that define whose needs their Earth Evolution board game will address and why. They will identify patterns across users, draft and critique How Might We questions, and produce a focused design brief grounded in real quotes and observations.
Day 2
Prototype
Prototype
Students will build rapid, low- and medium-fidelity prototypes of their Earth Evolution board games, test them with peers outside their teams, and revise based on documented feedback. They will produce a clear iteration log and user testing documentation that trace design changes back to real user evidence about understanding geologic time and Earth processes.
Day 4
90 min over capacity (45 min available across 1 day)
Empathize
Empathize
Students will reconnect with real users to deepen empathy, gather new evidence about how peers and family members learn geologic time and Earth processes through games, and document insights that will inform a refined problem definition in the next phase.
Day 1
45 min over capacity (45 min available across 1 day)
Define
Define
Students will synthesize new user research and playtest feedback into a clear, evidence-based "How Might We" problem statement that defines who their Earth Evolution Board Game is for and what geoscience learning need it must address before moving into ideation.
Day 2
45 min over capacity (45 min available across 1 day)
Prototype
Prototype
Students will build and refine higher-fidelity prototypes of their Earth Evolution Board Games, using structured peer playtesting and a digital feedback forum to improve scientific accuracy, clarity of rules, and alignment to real user learning needs before final testing and presentation.
Day 4
45 min over capacity (45 min available across 1 day)
Test/Present
Test/Present
Students will showcase and validate their Earth Evolution Board Games with authentic users during a culminating Geology Gala, demonstrating scientific understanding, design thinking, and collaboration. They will host interactive exhibition booths, explain how user research shaped their decisions, and gather final feedback to evaluate the effectiveness of their solutions.
Day 5
45 min over capacity (45 min available across 1 day)
Empathize
🗺️ Timeline Trek Kickoff
Launch
10m
🎤 Interviewing Science Game Players
Knowledge/Skill Building
15m
🧑🤝🧑 Live User Interviews
Community Experience
10m
🧠 Empathy Map Creation
Deliverable
10m
Define
🔎 Interview Pattern Mining
Knowledge/Skill Building
15m
🧩 Affinity Map: Learning Earth’s History
Deliverable
15m
✍️ Crafting HMW for Geologic Time
Knowledge/Skill Building
10m
🔄 HMW Peer Critique Carousel
Deliverable
5m
Ideate
🧠 Divergent Game Idea Sprint
Deliverable
15m
🎲 Crazy-8 Geology Mechanics
Deliverable
10m
🔍 User-Need Decision Matrix
Knowledge/Skill Building
10m
🗺️ Player Journey Storyboard
Deliverable
10m
Prototype
⚡ Rapid Earth Process Prototype
Project Work
25m
🧪 Peer Playtest & Tweak
Deliverable
20m
🔄 Iteration Log & Prototype V2
Deliverable
45m
💬 Geological Feedback Circle
Knowledge/Skill Building
25m
🌐 Digital Prototype Forum Post
Deliverable
20m
Test/Present
🧪 New User Playtest Round
Community Experience
20m
🔎 Final Iteration Decisions Log
Project Work
10m
🗣️ Design Story Rehearsal
Deliverable
5m
🌍 Earth Evolution Game Showcase
Assessment
10m
Empathize
🗺️ Timeline Trek Kickoff
Launch
15m
🎤 Interviewing Game Players Workshop
Knowledge/Skill Building
10m
🗣️ Peer Game Interview
Community Experience
10m
👨👩👧 Family Player Interview Plan
Deliverable
5m
🧠 Empathy Map Draft
Deliverable
5m
🎯 Essential Question Reset
Knowledge/Skill Building
10m
📝 Interview Protocol Tuning
Knowledge/Skill Building
10m
🎤 Live User Interviews
Community Experience
15m
🗺️ Empathy Map Update
Deliverable
10m
Define
🧩 Affinity Mapping Interview Quotes
Knowledge/Skill Building
15m
🧠 From Themes to Insights
Knowledge/Skill Building
10m
❓ Crafting Geological HMW Questions
Deliverable
10m
🔍 HMW Evidence Critique Protocol
Knowledge/Skill Building
5m
📝 Problem Definition Brief
Deliverable
5m
🧠 HMW Problem Statement Workshop
Knowledge/Skill Building
15m
🗂️ Affinity Mapping User Insights
Project Work
15m
✍️ Drafting Our Earth Game HMW
Deliverable
10m
🔁 Peer Feedback on HMW Statements
Assessment
5m
Ideate
🧠 20 Game Mechanic Brainstorm
Project Work
12m
✏️ Crazy-8 Geological Sketches
Deliverable
10m
🔁 SCAMPER the Timeline Board
Knowledge/Skill Building
8m
📊 User-Needs Decision Matrix
Knowledge/Skill Building
7m
🗣️ Concept Pitch & Peer Feedback
Deliverable
8m
Prototype
⚡ Rapid Paper Game Build
Project Work
20m
🧪 Test & Tweak Playtest
Project Work
15m
🔄 Iteration Log & Prototype v2
Deliverable
10m
🛠️ Prototype Upgrade Sprint
Project Work
25m
🎮 Test & Tweak Playtest
Project Work
15m
💻 Digital Feedback Forum Post
Deliverable
5m
Test/Present
🧪 New User Playtest Protocol
Community Experience
15m
🔍 Feedback Analysis & Final Tweaks
Project Work
15m
🗣️ Design Story Rehearsal
Deliverable
5m
🎤 Geological Board Game Showcase
Assessment
10m
🎤 Exhibition Storyline Rehearsal
Knowledge/Skill Building
15m
🖼️ Booth & Game Setup
Project Work
10m
🎲 Geology Gala Playtesting
Community Experience
15m
🏆 Earth Evolution Showcase
Assessment
5m
May 2026
Mon
Tue
Wed
Thu
Fri
25
Day 1
Empathize
🗺️ Timeline Trek Kickoff
🗺️ Timeline Trek Kickoff
🎤 Interviewing Game Players Workshop
🎤 Interviewing Science Game Players
🧑🤝🧑 Live User Interviews
🗣️ Peer Game Interview
👨👩👧 Family Player Interview Plan
🧠 Empathy Map Creation
🧠 Empathy Map Draft
🎯 Essential Question Reset
📝 Interview Protocol Tuning
🎤 Live User Interviews
🗺️ Empathy Map Update
26
Day 2
Define
🧩 Affinity Mapping Interview Quotes
🔎 Interview Pattern Mining
🧠 From Themes to Insights
🧩 Affinity Map: Learning Earth’s History
✍️ Crafting HMW for Geologic Time
❓ Crafting Geological HMW Questions
🔄 HMW Peer Critique Carousel
🔍 HMW Evidence Critique Protocol
📝 Problem Definition Brief
🧠 HMW Problem Statement Workshop
🗂️ Affinity Mapping User Insights
✍️ Drafting Our Earth Game HMW
🔁 Peer Feedback on HMW Statements
27
Day 3
Ideate
🧠 Divergent Game Idea Sprint
🧠 20 Game Mechanic Brainstorm
✏️ Crazy-8 Geological Sketches
🎲 Crazy-8 Geology Mechanics
🔍 User-Need Decision Matrix
🔁 SCAMPER the Timeline Board
🗺️ Player Journey Storyboard
📊 User-Needs Decision Matrix
🗣️ Concept Pitch & Peer Feedback
28
Day 4
Prototype
⚡ Rapid Paper Game Build
⚡ Rapid Earth Process Prototype
🧪 Peer Playtest & Tweak
🧪 Test & Tweak Playtest
🔄 Iteration Log & Prototype v2
🔄 Iteration Log & Prototype V2
💬 Geological Feedback Circle
🛠️ Prototype Upgrade Sprint
🌐 Digital Prototype Forum Post
🎮 Test & Tweak Playtest
💻 Digital Feedback Forum Post
29
Day 5
Test/Present
🧪 New User Playtest Round
🧪 New User Playtest Protocol
🔍 Feedback Analysis & Final Tweaks
🔎 Final Iteration Decisions Log
🗣️ Design Story Rehearsal
🗣️ Design Story Rehearsal
🌍 Earth Evolution Game Showcase
🎤 Geological Board Game Showcase
🎤 Exhibition Storyline Rehearsal
🖼️ Booth & Game Setup
🎲 Geology Gala Playtesting
🏆 Earth Evolution Showcase