Empathize
Students will conduct research on historical events between the 1780s to 1861 using print and digital sources, gather relevant information, and develop empathy by considering diverse perspectives and stakeholders affected by these events, incorporating findings into their board game design.
Days 1 - 3
Define
Students will analyze historical events from the United States between 1780 and 1861, synthesizing their findings into a comprehensive problem statement that will guide the development of their board game's narrative and questions.
Days 4 - 6
Ideate
Students will collaborate in small groups to brainstorm various design concepts for their board game, drawing inspiration from historical events, developing thematic elements, proposing game mechanics, and drafting initial ideas for their lore, while engaging in peer discussions to refine and expand their creative possibilities.
Days 7 - 10
Prototype
Students will develop prototypes of their board games by drafting rules, mapping gameplay, crafting narratives, and testing gameplay mechanics with peer feedback, emphasizing collaborative design and critical analysis to ensure alignment with historical context and game functionality.
Days 11 - 15
Test/Present
Students will conduct playtesting sessions with classmates to gather feedback, revise their board game, prepare and deliver their 'Shark Tank' presentation to showcase their game design, and provide persuasive arguments, incorporating multimedia elements to present their concept to peers, families, and community partners in a gallery walk format.
Days 16 - 20