About Us Impact News Pricing Contact Us Explore
Make a copy
About Us Impact News Pricing Contact Us Explore
Tools
Project-Based Learning Performance Assessment Student-Led Conferences Digital Portfolios
Framework
Loading
Loading
1-Pager
Products & Rubric
Plan
Plan
By Phase By Day Calendar
Empathize Define Ideate Prototype Test/Present
Empathize
Students will conduct research on historical events between the 1780s to 1861 using print and digital sources, gather relevant information, and develop empathy by considering diverse perspectives and stakeholders affected by these events, incorporating findings into their board game design.
Days 1 - 3
Meet History Stakeholders
Launch 60m
Empathy Mapping for Historical Stakeholders
Knowledge/Skill Building 45m
Historical Stakeholder Research
Deliverable
No activities have been added to this phase yet.

Edit Phase

Loading...
Define
Students will analyze historical events from the United States between 1780 and 1861, synthesizing their findings into a comprehensive problem statement that will guide the development of their board game's narrative and questions.
Days 4 - 6
Analyze Board Games for Historical Narratives
Knowledge/Skill Building 45m
Draft Initial Board Game Concept and Map
Project Work 45m
Define Board Game Problem
Deliverable
No activities have been added to this phase yet.

Edit Phase

Loading...
Ideate
Students will collaborate in small groups to brainstorm various design concepts for their board game, drawing inspiration from historical events, developing thematic elements, proposing game mechanics, and drafting initial ideas for their lore, while engaging in peer discussions to refine and expand their creative possibilities.
Days 7 - 10
Identify Core Events and Themes
Knowledge/Skill Building 60m
Draft Game Mechanics and Lore
Knowledge/Skill Building 60m
Prototype, Feedback, and Pitch Practice
Project Work 60m
Board Game Concepts
Deliverable
No activities have been added to this phase yet.

Edit Phase

Loading...
Prototype
Students will develop prototypes of their board games by drafting rules, mapping gameplay, crafting narratives, and testing gameplay mechanics with peer feedback, emphasizing collaborative design and critical analysis to ensure alignment with historical context and game functionality.
Days 11 - 15
Prototype Rule Drafting and Narrative Mapping
Knowledge/Skill Building 45m
Playtest Protocols and Feedback Literacy
Knowledge/Skill Building 45m
Shark Tank Pitch Design Workshop
Project Work 60m
Final Revisions and Gallery Exhibition Prep
Project Work 50m
Board Game Prototype Iterations
Deliverable
Playtester Feedback Report
Deliverable
No activities have been added to this phase yet.

Edit Phase

Loading...
Test/Present
Students will conduct playtesting sessions with classmates to gather feedback, revise their board game, prepare and deliver their 'Shark Tank' presentation to showcase their game design, and provide persuasive arguments, incorporating multimedia elements to present their concept to peers, families, and community partners in a gallery walk format.
Days 16 - 20
Plan Structured Playtest Feedback
Knowledge/Skill Building 40m
Evaluate Historical Sources for Lore
Knowledge/Skill Building 45m
Draft Narrative Lore for Gameplay
Project Work 60m
Shark Tank Pitch and Deck Refinement
Project Work 50m
Final Board Game Pitch
Assessment
No activities have been added to this phase yet.

Edit Phase

Loading...
Empathize Days 1–3
Day 1
Meet History Stakeholders
Launch 60m
Day 2
Empathy Mapping for Historical Stakeholders
Knowledge/Skill Building 45m
Day 3
Historical Stakeholder Research
Deliverable
Define Days 4–6
Day 4
Analyze Board Games for Historical Narratives
Knowledge/Skill Building 45m
Day 5
Draft Initial Board Game Concept and Map
Project Work 45m
Day 6
Define Board Game Problem
Deliverable
Ideate Days 7–10
Day 7
Identify Core Events and Themes
Knowledge/Skill Building 60m
Day 8
Draft Game Mechanics and Lore
Knowledge/Skill Building 60m
Day 9
Prototype, Feedback, and Pitch Practice
Project Work 60m
Day 10
Board Game Concepts
Deliverable
Prototype Days 11–15
Day 11
Prototype Rule Drafting and Narrative Mapping
Knowledge/Skill Building 45m
Day 12
Playtest Protocols and Feedback Literacy
Knowledge/Skill Building 45m
Day 13
Shark Tank Pitch Design Workshop
Project Work 60m
Day 14
Final Revisions and Gallery Exhibition Prep
Project Work 50m
Day 15
Board Game Prototype Iterations
Deliverable
Playtester Feedback Report
Deliverable
Test/Present Days 16–20
Day 16
Plan Structured Playtest Feedback
Knowledge/Skill Building 40m
Day 17
Evaluate Historical Sources for Lore
Knowledge/Skill Building 45m
Day 18
Draft Narrative Lore for Gameplay
Project Work 60m
Day 19
Shark Tank Pitch and Deck Refinement
Project Work 50m
Day 20
Final Board Game Pitch
Assessment

July 2026

Mon
Tue
Wed
Thu
Fri
27 Day 1
Empathize
Meet History Stakeholders Meet History Stakeholders
28 Day 2
Empathy Mapping for Historical Stakeholders Empathy Mapping for Historical Stakeholders
29 Day 3
Historical Stakeholder Research Historical Stakeholder Research
30 Day 4
Define
Analyze Board Games for Historical Narratives Analyze Board Games for Historical Narratives
31 Day 5
Draft Initial Board Game Concept and Map Draft Initial Board Game Concept and Map

August 2026

Mon
Tue
Wed
Thu
Fri
3 Day 6
Define Board Game Problem Define Board Game Problem
4 Day 7
Ideate
Identify Core Events and Themes Identify Core Events and Themes
5 Day 8
Draft Game Mechanics and Lore Draft Game Mechanics and Lore
6 Day 9
Prototype, Feedback, and Pitch Practice Prototype, Feedback, and Pitch Practice
7 Day 10
Board Game Concepts Board Game Concepts
10 Day 11
Prototype
Prototype Rule Drafting and Narrative Mapping Prototype Rule Drafting and Narrative Mapping
11 Day 12
Playtest Protocols and Feedback Literacy Playtest Protocols and Feedback Literacy
12 Day 13
Shark Tank Pitch Design Workshop Shark Tank Pitch Design Workshop
13 Day 14
Final Revisions and Gallery Exhibition Prep Final Revisions and Gallery Exhibition Prep
14 Day 15
Board Game Prototype Iterations Board Game Prototype Iterations
Playtester Feedback Report Playtester Feedback Report
17 Day 16
Test/Present
Plan Structured Playtest Feedback Plan Structured Playtest Feedback
18 Day 17
Evaluate Historical Sources for Lore Evaluate Historical Sources for Lore
19 Day 18
Draft Narrative Lore for Gameplay Draft Narrative Lore for Gameplay
20 Day 19
Shark Tank Pitch and Deck Refinement Shark Tank Pitch and Deck Refinement
21 Day 20
Final Board Game Pitch Final Board Game Pitch
Share
Activities
Loading
Loading
Loading
Get it on Google Play
© 2026 Inkwire Inc
Contact Us Privacy Policy Terms of Service
A new version of Inkwire is available.