Empathize Days 1–3
Day 1
Guest Designer Kickoff and Brainstorm
Knowledge/Skill Building 60m
Day 2
Interview and Empathy Maps
Deliverable 60m
Day 3
Core Mechanics Sketches & Core Loop
Knowledge/Skill Building 45m
Day 4
Mood Boards for Visuals and Sound
Knowledge/Skill Building 50m
Day 5
Paper Prototype of a Playable Scene
Knowledge/Skill Building 60m
Day 6
Character and World Visual Exploration
Knowledge/Skill Building 45m
Ideate Days 7–10
Day 7
Peer Critique & Iteration Plan
Knowledge/Skill Building 60m
Day 8
Concept Sketch Portfolio
Deliverable 60m
Day 9
Prototype Revision Based on Peer Feedback
Knowledge/Skill Building 60m
Day 10
Visuals and Sound Design for Play
Knowledge/Skill Building 60m
Prototype Days 11–15
Day 11
Interactive Loop Testing and Refinement
Knowledge/Skill Building 45m
Day 12
Reflection, Documentation, and Exhibition Prep
Knowledge/Skill Building 60m
Day 13
Functional Prototype Play
Deliverable 60m
Playtest Feedback Report
Deliverable 60m
Day 14
Plan and Run Structured Playtests
Knowledge/Skill Building 60m
Day 15
Analyze Feedback and Prioritize Changes
Knowledge/Skill Building 45m
Test/Present Days 16–20
Day 16
Apply Iterative Changes to Gameplay
Knowledge/Skill Building 60m
Day 17
Guest Critique Session with Community Partner
Knowledge/Skill Building 60m
Day 18
Final Exhibition Rehearsal and Reflection
Knowledge/Skill Building 45m
Day 19
Playtest Session: Gather Peer Feedback
Knowledge/Skill Building 60m
Day 20
Final Game Exhibition
Assessment