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Plan
Plan
By Phase By Day Calendar
Empathize Ideate Prototype Test/Present
Empathize
You will conduct thorough research to understand players' needs and preferences, engage with community partners for insights on game design, and reflect on your findings to inform the direction of your video game project.
Days 1 - 3
Guest Designer Kickoff and Brainstorm
Knowledge/Skill Building 60m
Interview and Empathy Maps
Deliverable 60m
No activities have been added to this phase yet.

Edit Phase

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Ideate
You will brainstorm multiple ideas for your video game by sketching concept art, experimenting with game mechanics, and composing sample soundtracks, while engaging in peer feedback sessions to refine and expand your vision.
Days 7 - 10
Core Mechanics Sketches & Core Loop
Knowledge/Skill Building 45m
Mood Boards for Visuals and Sound
Knowledge/Skill Building 50m
Paper Prototype of a Playable Scene
Knowledge/Skill Building 60m
Character and World Visual Exploration
Knowledge/Skill Building 45m
Peer Critique & Iteration Plan
Knowledge/Skill Building 60m
Concept Sketch Portfolio
Deliverable 60m
No activities have been added to this phase yet.

Edit Phase

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Prototype
You will develop multiple game prototypes, incorporating peer feedback and refining your designs, by crafting visuals, sound, and interactive elements to create an engaging player experience, while reflecting on your strategies and celebrating improvements in a collaborative environment.
Days 11 - 15
Prototype Revision Based on Peer Feedback
Knowledge/Skill Building 60m
Visuals and Sound Design for Play
Knowledge/Skill Building 60m
Interactive Loop Testing and Refinement
Knowledge/Skill Building 45m
Reflection, Documentation, and Exhibition Prep
Knowledge/Skill Building 60m
Functional Prototype Play
Deliverable 60m
Playtest Feedback Report
Deliverable 60m
No activities have been added to this phase yet.

Edit Phase

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Test/Present
You will conduct play sessions to gather user feedback on your video game, refine it based on critiques, and present your finalized design at the exhibition, incorporating reflection on challenges and achievements.
Days 16 - 20
Plan and Run Structured Playtests
Knowledge/Skill Building 60m
Analyze Feedback and Prioritize Changes
Knowledge/Skill Building 45m
Apply Iterative Changes to Gameplay
Knowledge/Skill Building 60m
Guest Critique Session with Community Partner
Knowledge/Skill Building 60m
Final Exhibition Rehearsal and Reflection
Knowledge/Skill Building 45m
Playtest Session: Gather Peer Feedback
Knowledge/Skill Building 60m
Final Game Exhibition
Assessment
No activities have been added to this phase yet.

Edit Phase

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Empathize Days 1–3
Day 1
Guest Designer Kickoff and Brainstorm
Knowledge/Skill Building 60m
Day 2
Interview and Empathy Maps
Deliverable 60m
Day 3
Core Mechanics Sketches & Core Loop
Knowledge/Skill Building 45m
Day 4
Mood Boards for Visuals and Sound
Knowledge/Skill Building 50m
Day 5
Paper Prototype of a Playable Scene
Knowledge/Skill Building 60m
Day 6
Character and World Visual Exploration
Knowledge/Skill Building 45m
Ideate Days 7–10
Day 7
Peer Critique & Iteration Plan
Knowledge/Skill Building 60m
Day 8
Concept Sketch Portfolio
Deliverable 60m
Day 9
Prototype Revision Based on Peer Feedback
Knowledge/Skill Building 60m
Day 10
Visuals and Sound Design for Play
Knowledge/Skill Building 60m
Prototype Days 11–15
Day 11
Interactive Loop Testing and Refinement
Knowledge/Skill Building 45m
Day 12
Reflection, Documentation, and Exhibition Prep
Knowledge/Skill Building 60m
Day 13
Functional Prototype Play
Deliverable 60m
Playtest Feedback Report
Deliverable 60m
Day 14
Plan and Run Structured Playtests
Knowledge/Skill Building 60m
Day 15
Analyze Feedback and Prioritize Changes
Knowledge/Skill Building 45m
Test/Present Days 16–20
Day 16
Apply Iterative Changes to Gameplay
Knowledge/Skill Building 60m
Day 17
Guest Critique Session with Community Partner
Knowledge/Skill Building 60m
Day 18
Final Exhibition Rehearsal and Reflection
Knowledge/Skill Building 45m
Day 19
Playtest Session: Gather Peer Feedback
Knowledge/Skill Building 60m
Day 20
Final Game Exhibition
Assessment

July 2026

Mon
Tue
Wed
Thu
Fri
27 Day 1
Empathize
Guest Designer Kickoff and Brainstorm Guest Designer Kickoff and Brainstorm
28 Day 2
Interview and Empathy Maps Interview and Empathy Maps
29 Day 3
Core Mechanics Sketches & Core Loop Core Mechanics Sketches & Core Loop
30 Day 4
Mood Boards for Visuals and Sound Mood Boards for Visuals and Sound

August 2026

Mon
Tue
Wed
Thu
Fri
3 Day 5
Paper Prototype of a Playable Scene Paper Prototype of a Playable Scene
4 Day 6
Character and World Visual Exploration Character and World Visual Exploration
5 Day 7
Ideate
Peer Critique & Iteration Plan Peer Critique & Iteration Plan
6 Day 8
Concept Sketch Portfolio Concept Sketch Portfolio
10 Day 9
Prototype Revision Based on Peer Feedback Prototype Revision Based on Peer Feedback
11 Day 10
Visuals and Sound Design for Play Visuals and Sound Design for Play
12 Day 11
Prototype
Interactive Loop Testing and Refinement Interactive Loop Testing and Refinement
13 Day 12
Reflection, Documentation, and Exhibition Prep Reflection, Documentation, and Exhibition Prep
17 Day 13
Functional Prototype Play Functional Prototype Play
Playtest Feedback Report Playtest Feedback Report
18 Day 14
Plan and Run Structured Playtests Plan and Run Structured Playtests
19 Day 15
Analyze Feedback and Prioritize Changes Analyze Feedback and Prioritize Changes
20 Day 16
Test/Present
Apply Iterative Changes to Gameplay Apply Iterative Changes to Gameplay
24 Day 17
Guest Critique Session with Community Partner Guest Critique Session with Community Partner
25 Day 18
Final Exhibition Rehearsal and Reflection Final Exhibition Rehearsal and Reflection
26 Day 19
Playtest Session: Gather Peer Feedback Playtest Session: Gather Peer Feedback
27 Day 20
Final Game Exhibition Final Game Exhibition
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