Deliverable

Playtest Feedback Report

Effective Communication Critical Thinking & Problem Solving Self Directed Learning 3A-AP-16 3A-AP-22 Reflection Critique and Revision Submission Required Grading Required

You run a short playtest with a partner or small group using a simple testing protocol. Gather feedback from players using drawings, notes, or emoji faces to show what they liked, what was confusing, and what could be changed. Synthesize the results into a brief report and include a revision decision with a clear rationale.

Plan day
Day 13
Duration
60 min
Grouping
Small Group
Steps
6 steps

Lesson plan

6 steps · 60 min
# What teachers do
1 Welcome your partner/group and explain the playtest activity. (10 min)
2 Conduct the game playtest with your partner/group. Guide them through what to do and observe their reactions. (60 min)
3 Ask players to share what they liked, what was confusing, and what could be changed using drawings, notes, or emoji faces. (40 min)
4 Consolidate the feedback from your peers into a visual format and begin drafting your feedback report. (40 min)
5 Discuss the feedback with your partner/group and decide on possible revisions. (40 min)
6 Reflect on the whole process, identifying challenges faced and improvements made. Celebrate any achievements or insights gained. (40 min)
Preparation (1 item)
  • Set up an area for playtesting with necessary materials such as paper, pens, and emoji chart for visual feedback.
Student-facing instructions
Your task is to conduct a playtest of your game with a partner or group. First, demonstrate the game and explain the activity. Let your partners play the game, then gather feedback using drawings, notes, or emoji faces to capture their thoughts on what they liked, found confusing, or felt could be improved. Use this feedback to create a report and decide on revisions to make your game better. You will reflect on what you've learned and celebrate your progress.