May 2026

Mon
Tue
Wed
Thu
Fri
11 Day 1
Empathize
Guest Designer Kickoff and Brainstorm
12 Day 2
Interview and Empathy Maps
13 Day 3
Core Mechanics Sketches & Core Loop
14 Day 4
Mood Boards for Visuals and Sound
18 Day 5
Paper Prototype of a Playable Scene
19 Day 6
Character and World Visual Exploration
20 Day 7
Ideate
Peer Critique & Iteration Plan
21 Day 8
Concept Sketch Portfolio
25 Day 9
Prototype Revision Based on Peer Feedback
26 Day 10
Visuals and Sound Design for Play
27 Day 11
Prototype
Interactive Loop Testing and Refinement
28 Day 12
Reflection, Documentation, and Exhibition Prep

June 2026

Mon
Tue
Wed
Thu
Fri
1 Day 13
Functional Prototype Play
Playtest Feedback Report
2 Day 14
Plan and Run Structured Playtests
3 Day 15
Analyze Feedback and Prioritize Changes
4 Day 16
Test/Present
Apply Iterative Changes to Gameplay
8 Day 17
Guest Critique Session with Community Partner
9 Day 18
Final Exhibition Rehearsal and Reflection
10 Day 19
Playtest Session: Gather Peer Feedback
11 Day 20
Final Game Exhibition