Prototype
Prototype
You will develop multiple game prototypes, incorporating peer feedback and refining your designs, by crafting visuals, sound, and interactive elements to create an engaging player experience, while reflecting on your strategies and celebrating improvements in a collaborative environment.
Days 11 - 15
Empathize
Days 1–3
Ideate
Days 7–10
Prototype
Days 11–15
Test/Present
Days 16–20
July 2026
Mon
Tue
Wed
Thu
Fri
28
Day 2
Interview and Empathy Maps
Interview and Empathy Maps
29
Day 3
Core Mechanics Sketches & Core Loop
Core Mechanics Sketches & Core Loop
30
Day 4
Mood Boards for Visuals and Sound
Mood Boards for Visuals and Sound
August 2026
Mon
Tue
Wed
Thu
Fri
3
Day 5
Paper Prototype of a Playable Scene
Paper Prototype of a Playable Scene
4
Day 6
Character and World Visual Exploration
Character and World Visual Exploration
6
Day 8
Concept Sketch Portfolio
Concept Sketch Portfolio
10
Day 9
Prototype Revision Based on Peer Feedback
Prototype Revision Based on Peer Feedback
11
Day 10
Visuals and Sound Design for Play
Visuals and Sound Design for Play
13
Day 12
Reflection, Documentation, and Exhibition Prep
Reflection, Documentation, and Exhibition Prep
17
Day 13
Functional Prototype Play
Functional Prototype Play
Playtest Feedback Report
Playtest Feedback Report
18
Day 14
Plan and Run Structured Playtests
Plan and Run Structured Playtests
19
Day 15
Analyze Feedback and Prioritize Changes
Analyze Feedback and Prioritize Changes
24
Day 17
Guest Critique Session with Community Partner
Guest Critique Session with Community Partner
25
Day 18
Final Exhibition Rehearsal and Reflection
Final Exhibition Rehearsal and Reflection
26
Day 19
Playtest Session: Gather Peer Feedback
Playtest Session: Gather Peer Feedback
27
Day 20
Final Game Exhibition
Final Game Exhibition