Deliverable

Functional Prototype Play

Content Expertise Effective Communication Critical Thinking & Problem Solving Self Directed Learning 3A-AP-16 3A-AP-22 Reflection Core Content Essential Question Critique and Revision

Create a medium-fidelity prototype that can be played with basic pieces or a simple digital mock-up. Run a short playtest with another pair and use a simple testing protocol (a few pictures or sentences). Collect feedback, share what players liked or found hard, and write revision decisions with a brief rationale in your iteration log.

Plan day
Day 13
Duration
60 min
Grouping
Pair
Steps
7 steps

Lesson plan

7 steps · 60 min
# What teachers do
1 Gather your materials and tools for game prototype creation. (30 min)
2 Review the essential question: How can visuals, sound, and interactivity be combined to enhance player experience? (20 min)
3 Design and build your medium-fidelity game prototype using basic pieces or digital tools. Collaborate with a pair to share ideas and challenges. (120 min)
4 Conduct a playtest with another pair. Note down player feedback about what they like and find hard in the game. (40 min)
5 Break for movement and transition. Stretch and do a quick fun activity to keep energized. (15 min)
6 Document feedback and plan revisions using an iteration log to track changes and reasons. (35 min)
7 Conduct a reflection session to assess progress and challenges. Discuss how playtesting feedback will influence future iterations. (40 min)
Preparation (1 item)
  • Prepare digital and physical materials needed for prototype creation.
Student-facing instructions
Your task is to create a prototype of your video game that combines visuals, sound, and interactivity. You will use materials and tools appropriate for your game type. Collaborate with your peers for playtesting, gather feedback, and note down observations in an iteration log. Reflect on the feedback and plan how to improve your game.