Assessment

Final Game Exhibition

Content Expertise Effective Communication Critical Thinking & Problem Solving Self Directed Learning 3A-AP-16 3A-AP-22 Exhibition Reflection Critique and Revision Submission Required Grading Required

Present your playable video game to a real audience of classmates, families, and community members. Demonstrate the game, share how you used player feedback to improve visuals, sound, and interactivity, and talk through the design choices and teamwork that shaped the final product. Include a short reflection on what you learned about users, iteration, and collaboration.

Plan day
Day 20
Duration
Grouping
Small Group
Steps
5 steps

Lesson plan

5 steps
# What teachers do
1 [5 min] Gather presenters and participants to introduce the exhibition session.
2 [10 min] Have each participant present their video game, describing their design choices, programming, art, and music elements used.
3 [10 min] Facilitate a play session where participants can try each other's games, taking notes on user experience and areas for improvement.
4 [5 min] Conduct a peer critique session where participants give structured feedback based on the play experience.
5 [5 min] Reflect on the challenges faced during the game development process and discuss how feedback was used to iterate and improve the game.
Preparation (3 items)
  • Set up a presentation area with tables and chairs for playtesting.
  • Prepare visual aids such as charts that show game design elements being evaluated.
  • Ensure all technological devices are charged and ready for presentations and playtesting.
Student-facing instructions
Your task is to present your video game to the audience, explaining the design choices and development process. Participants will play each other's games, provide feedback, and engage in reflection about the challenges and achievements you experienced. The goal is to demonstrate your skills in programming, art, music, and game design through an interactive exhibition.