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All grades  Project 5 weeks

Video gamer AI whith peas

Alexander H
Feb 5, 2026
Updated Feb 5, 2026
3A-AP-16
3A-AP-22
Content Expertise
Effective Communication
Critical Thinking & Problem Solving
+ 1 more
1-pager

Purpose

You will embark on a creative journey to design and develop your own interactive video game, focusing on combining visuals, sound, and interactivity to engage players. This project offers a hands-on experience that integrates computer science standards with personal expression and collaborative teamwork. By iteratively refining your work through peer feedback and professional insights, you'll deepen your skills in programming, art, and music composition, ultimately creating a polished game ready for exhibition.

Learning goals

Develop a unique video game by integrating skills in programming, art, music, and game design, while creating an engaging, interactive player experience. Collaborate with peers to refine your project through regular critique sessions, applying feedback for continuous improvement. Practice effective communication by presenting your process and final product to a wider audience, demonstrating how you've addressed challenges and capitalized on accomplishments. Engage in reflective practice to identify personal learning growth and explore innovative problem-solving approaches throughout the game's development.

Standards
  • [Computer Science Teachers Association] 3A-AP-16 - Design and iteratively develop computational artifacts for practical intent, personal expression, or to address a societal issue by using events to initiate instructions.
  • [Computer Science Teachers Association] 3A-AP-22 - Design and develop computational artifacts working in team roles using collaborative tools.
Competencies
  • Collaboration - Students co-design projects with peers, exercise shared-decision making, strengthen relational agency, resolve conflict, and assume leadership roles.
  • Content Expertise - Students develop key competencies, skills, and dispositions with ample opportunities to apply knowledge and engage in work that matters to them.
  • Effective Communication - Students practice listening to understand, communicating with empathy, and share their learning through exhibiting, presenting and reflecting on their work.
  • Critical Thinking & Problem Solving - Students consider a variety of innovative approaches to address and understand complex questions that are authentic and important to their communities.
  • Self Directed Learning - Students use teacher and peer feedback and self-reflection to monitor and direct their own learning while building self knowledge both in and out of the classroom.

Products

Design and develop a fully playable video game that demonstrates your skills in programming, art, music, and game design. Collaborate with peers for ongoing feedback and iteration to refine your creation. Document your process through a video presentation that highlights your design journey. Prepare your game for a final exhibition to showcase your work to an audience, including friends and community partners.

Launch

Begin with an interactive session featuring a guest speaker from the comic-con museum who designs board games. This professional will demonstrate how core elements like visuals, sound, and interactivity form the backbone of engaging games. Follow this with a brainstorming activity where you outline initial ideas for your video game concept, encouraging you to think critically and creatively about your project's direction while fostering collaboration within the group.

Exhibition

Organize an end-of-project showcase where the playable video game is presented to friends, family, and visitors. Set up interactive stations for attendees to experience the game and provide feedback. Enhance the exhibition by creating a behind-the-scenes video or presentation that outlines your design and development journey. Ensure all attendees have a chance to engage with all elements of your project, including visuals, sound, and gameplay mechanics.

Plan
By Phase By Day Calendar
Empathize Ideate Prototype Test/Present
Empathize
You will conduct thorough research to understand players' needs and preferences, engage with community partners for insights on game design, and reflect on your findings to inform the direction of your video game project.
Days 1 - 3
Guest Designer Kickoff and Brainstorm
Knowledge/Skill Building 60m
Interview and Empathy Maps
Deliverable 60m
No activities have been added to this phase yet.

Edit Phase

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Ideate
You will brainstorm multiple ideas for your video game by sketching concept art, experimenting with game mechanics, and composing sample soundtracks, while engaging in peer feedback sessions to refine and expand your vision.
Days 7 - 10
Core Mechanics Sketches & Core Loop
Knowledge/Skill Building 45m
Mood Boards for Visuals and Sound
Knowledge/Skill Building 50m
Paper Prototype of a Playable Scene
Knowledge/Skill Building 60m
Character and World Visual Exploration
Knowledge/Skill Building 45m
Peer Critique & Iteration Plan
Knowledge/Skill Building 60m
Concept Sketch Portfolio
Deliverable 60m
No activities have been added to this phase yet.

Edit Phase

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Prototype
You will develop multiple game prototypes, incorporating peer feedback and refining your designs, by crafting visuals, sound, and interactive elements to create an engaging player experience, while reflecting on your strategies and celebrating improvements in a collaborative environment.
Days 11 - 15
Prototype Revision Based on Peer Feedback
Knowledge/Skill Building 60m
Visuals and Sound Design for Play
Knowledge/Skill Building 60m
Interactive Loop Testing and Refinement
Knowledge/Skill Building 45m
Reflection, Documentation, and Exhibition Prep
Knowledge/Skill Building 60m
Functional Prototype Play
Deliverable 60m
Playtest Feedback Report
Deliverable 60m
No activities have been added to this phase yet.

Edit Phase

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Test/Present
You will conduct play sessions to gather user feedback on your video game, refine it based on critiques, and present your finalized design at the exhibition, incorporating reflection on challenges and achievements.
Days 16 - 20
Plan and Run Structured Playtests
Knowledge/Skill Building 60m
Analyze Feedback and Prioritize Changes
Knowledge/Skill Building 45m
Apply Iterative Changes to Gameplay
Knowledge/Skill Building 60m
Guest Critique Session with Community Partner
Knowledge/Skill Building 60m
Final Exhibition Rehearsal and Reflection
Knowledge/Skill Building 45m
Playtest Session: Gather Peer Feedback
Knowledge/Skill Building 60m
Final Game Exhibition
Assessment
No activities have been added to this phase yet.

Edit Phase

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Empathize Days 1–3
Day 1
Guest Designer Kickoff and Brainstorm
Knowledge/Skill Building 60m
Day 2
Interview and Empathy Maps
Deliverable 60m
Day 3
Core Mechanics Sketches & Core Loop
Knowledge/Skill Building 45m
Day 4
Mood Boards for Visuals and Sound
Knowledge/Skill Building 50m
Day 5
Paper Prototype of a Playable Scene
Knowledge/Skill Building 60m
Day 6
Character and World Visual Exploration
Knowledge/Skill Building 45m
Ideate Days 7–10
Day 7
Peer Critique & Iteration Plan
Knowledge/Skill Building 60m
Day 8
Concept Sketch Portfolio
Deliverable 60m
Day 9
Prototype Revision Based on Peer Feedback
Knowledge/Skill Building 60m
Day 10
Visuals and Sound Design for Play
Knowledge/Skill Building 60m
Prototype Days 11–15
Day 11
Interactive Loop Testing and Refinement
Knowledge/Skill Building 45m
Day 12
Reflection, Documentation, and Exhibition Prep
Knowledge/Skill Building 60m
Day 13
Functional Prototype Play
Deliverable 60m
Playtest Feedback Report
Deliverable 60m
Day 14
Plan and Run Structured Playtests
Knowledge/Skill Building 60m
Day 15
Analyze Feedback and Prioritize Changes
Knowledge/Skill Building 45m
Test/Present Days 16–20
Day 16
Apply Iterative Changes to Gameplay
Knowledge/Skill Building 60m
Day 17
Guest Critique Session with Community Partner
Knowledge/Skill Building 60m
Day 18
Final Exhibition Rehearsal and Reflection
Knowledge/Skill Building 45m
Day 19
Playtest Session: Gather Peer Feedback
Knowledge/Skill Building 60m
Day 20
Final Game Exhibition
Assessment

May 2026

Mon
Tue
Wed
Thu
Fri
11 Day 1
Empathize
Guest Designer Kickoff and Brainstorm
12 Day 2
Interview and Empathy Maps
13 Day 3
Core Mechanics Sketches & Core Loop
14 Day 4
Mood Boards for Visuals and Sound
18 Day 5
Paper Prototype of a Playable Scene
19 Day 6
Character and World Visual Exploration
20 Day 7
Ideate
Peer Critique & Iteration Plan
21 Day 8
Concept Sketch Portfolio
25 Day 9
Prototype Revision Based on Peer Feedback
26 Day 10
Visuals and Sound Design for Play
27 Day 11
Prototype
Interactive Loop Testing and Refinement
28 Day 12
Reflection, Documentation, and Exhibition Prep

June 2026

Mon
Tue
Wed
Thu
Fri
1 Day 13
Functional Prototype Play
Playtest Feedback Report
2 Day 14
Plan and Run Structured Playtests
3 Day 15
Analyze Feedback and Prioritize Changes
4 Day 16
Test/Present
Apply Iterative Changes to Gameplay
8 Day 17
Guest Critique Session with Community Partner
9 Day 18
Final Exhibition Rehearsal and Reflection
10 Day 19
Playtest Session: Gather Peer Feedback
11 Day 20
Final Game Exhibition
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