Empathize
Students will launch the "Teach Me Something!" project by identifying a real audience need, conducting brief firsthand interviews with peers as representative users, and creating an evidence-based empathy map that captures authentic questions, interests, and learning preferences to guide their future research and presentation design.
🎤 Passion Showcase & Audience Interviews
Launch 45m
Define
Students will synthesize insights from real user interviews into a focused, evidence-based "How Might We" problem statement that defines what they need to teach, why it matters to a specific audience, and how their research supports that direction.
🧩 Insight Clustering & Audience Patterns
Knowledge/Skill Building 15m
🎯 How Might We Teaching Question
Deliverable 30m
Ideate
Students will generate a wide range of user-centered presentation concepts based on their defined audience needs, then select and sketch their strongest ideas using evidence from user research to justify decisions.
💡 User-Driven Presentation Brainstorm & Concept Sketches
Deliverable 45m
Prototype
Students will build and refine a testable version of their “Teach Me Something!” multimedia presentation by creating a low-fidelity slide prototype, gathering structured peer user feedback, and revising based on documented evidence before moving to a higher-quality draft for exhibition.
🛠️ Slide Deck Prototype & Feedback Log
Deliverable 45m
Test/Present
Students will validate their refined multimedia passion presentations with authentic users and present their full design journey—user research, problem definition, ideation, prototype iterations, and evidence-based revisions—to wellness classes and invited staff using a formal presentation rubric.
🎤 Teach Me Something! Wellness Exhibition
Assessment 45m