Empathize
Students will launch the Carbon Cycle Carnival project by engaging with real users to uncover misconceptions and needs related to the carbon dioxide and oxygen cycle. Through structured interviews and empathy mapping, they will gather direct evidence that will ground their problem definition and prototype design in later phases.
Day 1
🌍 Cycle Quest Kickoff
Launch 10m
🎀 Interviewing for Empathy
Knowledge/Skill Building 15m
πŸ—£οΈ Real User Interviews
Community Experience 10m
🧠 Carbon Cycle Empathy Map
Deliverable 10m
Define
Students will synthesize their user interview findings into a focused, evidence-based problem definition that guides the design of their carbon dioxide and oxygen cycle models and greenhouse exhibits.
Day 2
🧠 From Interviews to Insights
Knowledge/Skill Building 15m
πŸ—‚οΈ Affinity Map of Gas Cycle Confusions
Project Work 20m
πŸ“ HMW Design Brief Draft
Deliverable 10m
Ideate
Students will generate a wide range of user-centered solutions to help younger learners understand the carbon dioxide and oxygen cycle, then narrow their ideas using clear criteria grounded in real user needs. By the end of the phase, teams will produce annotated concept sketches and a documented rationale connecting their selected ideas directly to user evidence from interviews.
Day 3
🧠 15-Idea Greenhouse Brainstorm
Deliverable 15m
✏️ Crazy-8 Carbon Sketches
Deliverable 10m
πŸ” User-Need Decision Matrix
Knowledge/Skill Building 10m
πŸ—ΊοΈ Gas Journey Storyboard
Deliverable 10m
Prototype
Students will rapidly prototype and refine their carbon dioxide and oxygen cycle solutions by building low- and higher-fidelity models, testing them with real users, and documenting feedback-driven revisions in preparation for the Carbon Cycle Carnival.
Day 4
πŸ› οΈ Rapid Paper Plate Prototype Build
Deliverable 20m
πŸ§ͺ User Testing Protocol & Role-Play
Knowledge/Skill Building 10m
πŸ” Peer User Testing Rotation
Deliverable 15m
Test/Present
Students will conduct a final validation of their refined greenhouse and rotating paper plate prototypes with a new user, document feedback-driven improvements, and present their full design journey at the Carbon Cycle Carnival to an authentic audience, clearly tracing decisions back to user evidence and essential questions.
Day 5
πŸ§ͺ New User Greenhouse Test
Project Work 15m
πŸ”§ Final Feedback Revisions
Project Work 10m
πŸ—£οΈ Design Story Rehearsal
Knowledge/Skill Building 10m
πŸŽͺ Carbon Cycle Carnival Presentation
Assessment 10m