Empathize
Students will investigate and engage with community members, peers, and digital design experts to gather insights into current trends and emerging needs, fostering an understanding crucial for designing future innovative products in the Empathize phase.
Days 1 - 3
25 min over capacity (135 min available across 3 days)
Futurism Protocol Experiment #1 (100 min)
Launch 100m
Understand Permitting and Licensing Basics
Knowledge/Skill Building 60m
User Research Pack
Deliverable
Define
Students will articulate their project's core vision and desired community impact by collaboratively defining their innovative business idea, aligning with futuristic concepts, and pinpointing its importance in anticipation of the marketplace exhibition.
Days 4 - 6
Explore Permits, Licenses, and Compliance
Knowledge/Skill Building 60m
Draft Futuristic Venture Marketing Plan
Project Work 60m
Define Futuristic Venture
Deliverable
Ideate
Students will collaborate with peers and community partners to brainstorm and develop innovative ideas using design thinking principles that address the market needs they identified, preparing to outline their futurism-focused projects.
Days 7 - 9
Study Futurist Marketplace Concepts and Trends
Knowledge/Skill Building 60m
Collaborate with Digital Designer on Marketing Plan
Project Work 60m
Future Marketplace Concepts
Deliverable
Draft
Students will draft comprehensive outlines and sketches of their future market products, including considerations for permits, licenses, and marketing strategies, ensuring their innovative ideas align with futurism concepts and the targeted marketplace.
Days 10 - 12
45 min over capacity (135 min available across 3 days)
Understanding Permits, Licensing, and Compliance
Knowledge/Skill Building 60m
Exploring Funding and Budget Strategies
Knowledge/Skill Building 60m
Field Testing Futuristic Prototypes
Project Work 60m
Test
Students will prototype their futuristic product ideas by conducting field tests, gather feedback from peers and community partners for insights on real-world impact and engagement, and apply this data to refine their designs and marketing strategies.
Days 13 - 15
Marketing Plans, Pitches, and Reflection
Project Work 60m
Prototype Iteration Feedback
Deliverable
Future Market Pitch
Assessment
Critique
Students will engage in a structured critique process, analyzing peer presentations, providing specific feedback, and incorporating insights to refine their innovative product designs in preparation for the marketplace exhibition.
Days 16 - 18
Structured Peer Critique Protocol Workshop
Knowledge/Skill Building 45m
Iterative Marketplace Pitch Refinement Workshop
Project Work 60m
Final Design Pitch
Assessment
Notice & Reflect
Students will analyze the outcomes and impacts of their market presentations and innovative products, predict potential future shifts in the industry, and engage in self-reflection to derive actionable insights for continuous improvement and next steps.
Days 19 - 20
Mastery Path
Assessment
Future Market Pitch
Assessment