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Project-Based Learning Performance Assessment Student-Led Conferences Digital Portfolios
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Plan
Plan
By Phase By Day Calendar
Empathize Define Ideate Draft Test Critique Notice & Reflect
Empathize
Students will investigate and engage with community members, peers, and digital design experts to gather insights into current trends and emerging needs, fostering an understanding crucial for designing future innovative products in the Empathize phase.
Days 1 - 3
25 min over capacity (135 min available across 3 days)
Futurism Protocol Experiment #1 (100 min)
Launch 100m
Understand Permitting and Licensing Basics
Knowledge/Skill Building 60m
User Research Pack
Deliverable
No activities have been added to this phase yet.

Edit Phase

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Define
Students will articulate their project's core vision and desired community impact by collaboratively defining their innovative business idea, aligning with futuristic concepts, and pinpointing its importance in anticipation of the marketplace exhibition.
Days 4 - 6
Explore Permits, Licenses, and Compliance
Knowledge/Skill Building 60m
Draft Futuristic Venture Marketing Plan
Project Work 60m
Define Futuristic Venture
Deliverable
No activities have been added to this phase yet.

Edit Phase

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Ideate
Students will collaborate with peers and community partners to brainstorm and develop innovative ideas using design thinking principles that address the market needs they identified, preparing to outline their futurism-focused projects.
Days 7 - 9
Study Futurist Marketplace Concepts and Trends
Knowledge/Skill Building 60m
Collaborate with Digital Designer on Marketing Plan
Project Work 60m
Future Marketplace Concepts
Deliverable
No activities have been added to this phase yet.

Edit Phase

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Draft
Students will draft comprehensive outlines and sketches of their future market products, including considerations for permits, licenses, and marketing strategies, ensuring their innovative ideas align with futurism concepts and the targeted marketplace.
Days 10 - 12
45 min over capacity (135 min available across 3 days)
Understanding Permits, Licensing, and Compliance
Knowledge/Skill Building 60m
Exploring Funding and Budget Strategies
Knowledge/Skill Building 60m
Field Testing Futuristic Prototypes
Project Work 60m
No activities have been added to this phase yet.

Edit Phase

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Test
Students will prototype their futuristic product ideas by conducting field tests, gather feedback from peers and community partners for insights on real-world impact and engagement, and apply this data to refine their designs and marketing strategies.
Days 13 - 15
Marketing Plans, Pitches, and Reflection
Project Work 60m
Prototype Iteration Feedback
Deliverable
Future Market Pitch
Assessment
No activities have been added to this phase yet.

Edit Phase

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Critique
Students will engage in a structured critique process, analyzing peer presentations, providing specific feedback, and incorporating insights to refine their innovative product designs in preparation for the marketplace exhibition.
Days 16 - 18
Structured Peer Critique Protocol Workshop
Knowledge/Skill Building 45m
Iterative Marketplace Pitch Refinement Workshop
Project Work 60m
Final Design Pitch
Assessment
No activities have been added to this phase yet.

Edit Phase

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Notice & Reflect
Students will analyze the outcomes and impacts of their market presentations and innovative products, predict potential future shifts in the industry, and engage in self-reflection to derive actionable insights for continuous improvement and next steps.
Days 19 - 20
Mastery Path
Assessment
Future Market Pitch
Assessment
No activities have been added to this phase yet.

Edit Phase

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Empathize Days 1–3
Day 1
Futurism Protocol Experiment #1 (100 min)
Launch 100m
Day 2
Understand Permitting and Licensing Basics
Knowledge/Skill Building 60m
Day 3
User Research Pack
Deliverable
Define Days 4–6
Day 4
Explore Permits, Licenses, and Compliance
Knowledge/Skill Building 60m
Day 5
Draft Futuristic Venture Marketing Plan
Project Work 60m
Day 6
Define Futuristic Venture
Deliverable
Ideate Days 7–9
Day 7
Study Futurist Marketplace Concepts and Trends
Knowledge/Skill Building 60m
Day 8
Collaborate with Digital Designer on Marketing Plan
Project Work 60m
Day 9
Future Marketplace Concepts
Deliverable
Draft Days 10–12
Day 10
Understanding Permits, Licensing, and Compliance
Knowledge/Skill Building 60m
Day 11
Exploring Funding and Budget Strategies
Knowledge/Skill Building 60m
Day 12
Field Testing Futuristic Prototypes
Project Work 60m
Test Days 13–15
Day 13
Marketing Plans, Pitches, and Reflection
Project Work 60m
Day 14
Prototype Iteration Feedback
Deliverable
Day 15
Future Market Pitch
Assessment
Critique Days 16–18
Day 16
Structured Peer Critique Protocol Workshop
Knowledge/Skill Building 45m
Day 17
Iterative Marketplace Pitch Refinement Workshop
Project Work 60m
Day 18
Final Design Pitch
Assessment
Notice & Reflect Days 19–20
Day 19
Mastery Path
Assessment
Day 20
Future Market Pitch
Assessment

July 2026

Mon
Tue
Wed
Thu
Fri
27 Day 1
Empathize
Futurism Protocol Experiment #1 (100 min) Futurism Protocol Experiment #1 (100 min)
28 Day 2
Understand Permitting and Licensing Basics Understand Permitting and Licensing Basics
29 Day 3
User Research Pack User Research Pack
30 Day 4
Define
Explore Permits, Licenses, and Compliance Explore Permits, Licenses, and Compliance
31 Day 5
Draft Futuristic Venture Marketing Plan Draft Futuristic Venture Marketing Plan

August 2026

Mon
Tue
Wed
Thu
Fri
3 Day 6
Define Futuristic Venture Define Futuristic Venture
4 Day 7
Ideate
Study Futurist Marketplace Concepts and Trends Study Futurist Marketplace Concepts and Trends
5 Day 8
Collaborate with Digital Designer on Marketing Plan Collaborate with Digital Designer on Marketing Plan
6 Day 9
Future Marketplace Concepts Future Marketplace Concepts
7 Day 10
Draft
Understanding Permits, Licensing, and Compliance Understanding Permits, Licensing, and Compliance
10 Day 11
Exploring Funding and Budget Strategies Exploring Funding and Budget Strategies
11 Day 12
Field Testing Futuristic Prototypes Field Testing Futuristic Prototypes
12 Day 13
Test
Marketing Plans, Pitches, and Reflection Marketing Plans, Pitches, and Reflection
13 Day 14
Prototype Iteration Feedback Prototype Iteration Feedback
14 Day 15
Future Market Pitch Future Market Pitch
17 Day 16
Critique
Structured Peer Critique Protocol Workshop Structured Peer Critique Protocol Workshop
18 Day 17
Iterative Marketplace Pitch Refinement Workshop Iterative Marketplace Pitch Refinement Workshop
19 Day 18
Final Design Pitch Final Design Pitch
20 Day 19
Notice & Reflect
Mastery Path Mastery Path
21 Day 20
Future Market Pitch Future Market Pitch
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