Empathize
Students will conduct in-depth user interviews, create empathy maps based on insights gathered, and participate in a 'User Experience Empathy Walk' to better understand the challenges faced by new students at school and how their design can address these needs.
Days 1 - 3
Define
Students will synthesize insights from user interviews into a clear problem statement, collaboratively create an empathy map to visualize new students' experiences, and engage in reflection sessions to identify key challenges and opportunities for impactful design.
Days 4 - 6
Ideate
Students will brainstorm multiple solution ideas, drawing on insights from previous reflections and empathy exercises, engage in collaborative sessions to refine their concepts, and outline potential scenarios where their designs could effectively assist new students in navigating school culture and layout.
Days 7 - 10
Prototype
Students will collaborate to develop high-fidelity mobile app prototypes using iterative design processes, integrate peer feedback, and reflect on user interview insights to enhance usability and empathy in addressing new students' needs.
Days 11 - 15
Test/Present
Students will conduct usability tests with their target users, refine their prototypes based on direct feedback, and deliver a presentation to school stakeholders, showcasing their app's design evolution and impact on new student experiences.
Days 16 - 20