Learning Goals & Products

Learning Goals

1

Students will be able to analyze user interview and empathy walk data about new students' navigation needs to identify design problems and priorities.

2

Students will be able to synthesize school layout information into clear app content that helps new students find key locations and resources.

3

Students will be able to design and develop a high-fidelity mobile app prototype with interactive navigation features for new students.

4

Students will be able to incorporate user feedback into iterative improvements to app screens, navigation, and content organization.

5

Students will be able to collaborate to plan, divide, and complete roles for a team-based app prototype that meets shared design goals.

6

Students will be able to communicate the design process and final solution clearly to an audience at the New Student Experience Fair.

Products

individual

Individual UX Design Case Study and Prototype Walkthrough

Each student creates a brief case study documenting user needs, design decisions, and feedback-driven revisions, then presents a walkthrough of their own prototype contribution. This proves individual understanding of human-centered design and the school-navigation problem.

team

Team High-Fidelity School Navigation App Prototype

Teams build a functional mobile app prototype with interactive maps, resource guides, and revised screens based on user feedback. The team presents the final product at the New Student Experience Fair with a guided tour and Q&A.

Rubric

No rubric has been generated yet.