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Plan
By Phase By Day Calendar
Launch Research & Empathize Prototype & Showcase Showcase
Launch
Students will launch the puzzle design challenge by experiencing a jigsaw competition, analyzing what made different puzzles satisfying or frustrating, hearing how a real puzzle expert thinks about clues and difficulty, and recording first ideas about solver needs in a Puzzle Designer’s Notebook.
Day 1
🧩 100-Piece Jigsaw Design Sprint
Launch 180m
No activities have been added to this phase yet.

Edit Phase

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Research & Empathize
Students will investigate how real solvers experience different puzzle types, gather evidence from peer and community-partner testing, and synthesize patterns into an empathy-based design brief that identifies clear user needs, frustrations, and assumptions to test before building their own puzzle stations.
Days 2 - 5
🧩 Puzzle Satisfaction Field Notes
Knowledge/Skill Building 120m
πŸ‘€ Solver Interview Rotations
Research 180m
🎲 Game Designer Q&A Map
Community Experience 180m
πŸ“ Solver Needs Insight Board
Deliverable 180m
No activities have been added to this phase yet.

Edit Phase

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Prototype & Showcase
Students will turn solver feedback from earlier testing into a clear design brief, generate and compare multiple puzzle ideas, build low-fidelity prototypes, complete two feedback-and-revision cycles, and refine a gallery-ready puzzle station with directions, a solution guide, and a creator card. They will document how user evidence shaped their decisions and share a concise walkthrough of their design process before the final exhibition phase.
Days 6 - 9
🧩 How Might We Design Brief
Knowledge/Skill Building 120m
✏️ Three Puzzle Concept Sketches
Project Work 180m
πŸ› οΈ Prototype Test and Revise
Project Work 240m
πŸ“‹ Gallery Station Readiness Check
Assessment 180m
No activities have been added to this phase yet.

Edit Phase

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Showcase
Students will present their finished puzzle gallery stations to classmates, staff, and invited community guests, observe how real users interact with their designs, and communicate how feedback shaped their final choices. They will gather audience evidence from solving experiences, explain what makes their puzzles satisfying, and complete a final reflection on design, collaboration, and revision.
Day 10
🧩 Puzzle Gallery Live Showcase
Assessment 180m
No activities have been added to this phase yet.

Edit Phase

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Launch Days 1–1
Day 1
🧩 100-Piece Jigsaw Design Sprint
Launch 180m
Research & Empathize Days 2–5
Day 2
🧩 Puzzle Satisfaction Field Notes
Knowledge/Skill Building 120m
Day 3
πŸ‘€ Solver Interview Rotations
Research 180m
Day 4
🎲 Game Designer Q&A Map
Community Experience 180m
Day 5
πŸ“ Solver Needs Insight Board
Deliverable 180m
Prototype & Showcase Days 6–9
Day 6
🧩 How Might We Design Brief
Knowledge/Skill Building 120m
Day 7
✏️ Three Puzzle Concept Sketches
Project Work 180m
Day 8
πŸ› οΈ Prototype Test and Revise
Project Work 240m
Day 9
πŸ“‹ Gallery Station Readiness Check
Assessment 180m
Showcase Days 10–10
Day 10
🧩 Puzzle Gallery Live Showcase
Assessment 180m

July 2026

Mon
Tue
Wed
Thu
Fri
27 Day 1
Launch
🧩 100-Piece Jigsaw Design Sprint 🧩 100-Piece Jigsaw Design Sprint
28 Day 2
Research & Empathize
🧩 Puzzle Satisfaction Field Notes 🧩 Puzzle Satisfaction Field Notes
29 Day 3
πŸ‘€ Solver Interview Rotations πŸ‘€ Solver Interview Rotations
30 Day 4
🎲 Game Designer Q&A Map 🎲 Game Designer Q&A Map
31 Day 5
πŸ“ Solver Needs Insight Board πŸ“ Solver Needs Insight Board

August 2026

Mon
Tue
Wed
Thu
Fri
3 Day 6
Prototype & Showcase
🧩 How Might We Design Brief 🧩 How Might We Design Brief
4 Day 7
✏️ Three Puzzle Concept Sketches ✏️ Three Puzzle Concept Sketches
5 Day 8
πŸ› οΈ Prototype Test and Revise πŸ› οΈ Prototype Test and Revise
6 Day 9
πŸ“‹ Gallery Station Readiness Check πŸ“‹ Gallery Station Readiness Check
7 Day 10
Showcase
🧩 Puzzle Gallery Live Showcase 🧩 Puzzle Gallery Live Showcase
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