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Middle School Grade  Project 4 weeks

Mars Base Builders: Life on the Red Planet

Elizabeth U
Apr 15, 2026
Updated Apr 22, 2026
Critical Thinking & Problem Solving
Collaboration
Content Expertise
Effective Communication
1-pager

Purpose

Students investigate how humans can survive and build a sustainable colony on Mars by tackling playful survival challenges and exploring the question, How can humans survive and build a sustainable colony on Mars? They work in teams to imagine, build, test, and improve a settlement that keeps people alive, meets basic needs with limited resources, and can grow over time through hands-on games, habitat simulations, and fast design rounds. Through interactive modeling, problem-solving, shared decision-making, and revision, students apply science and engineering ideas to authentic questions and share their thinking through models, digital simulations, presentations, and reflection.

Learning goals

Students will investigate how humans can survive and build a sustainable colony on Mars by studying how air, water, food, energy, and shelter systems must work together through playful survival stations, habitat simulations, and design challenges that model a harsh environment. They will use the engineering design process to define problems, compare trade-offs, test and revise hands-on models and digital simulations, and justify colony design choices with evidence. Students will work in teams to make shared decisions, respond to critique, and solve colony crises related to limited resources, extreme temperatures, radiation, and low gravity. They will communicate their learning through sketches, labeled models, simulation updates, portfolio reflections, and a final presentation that explains how their colony supports life now and can grow over time.

Competencies
  • Critical Thinking & Problem Solving - Students consider a variety of innovative approaches to address and understand complex questions that are authentic and important to their communities.
  • Collaboration - Students co-design projects with peers, exercise shared-decision making, strengthen relational agency, resolve conflict, and assume leadership roles.
  • Content Expertise - Students develop key competencies, skills, and dispositions with ample opportunities to apply knowledge and engage in work that matters to them.
  • Effective Communication - Students practice listening to understand, communicating with empathy, and share their learning through exhibiting, presenting and reflecting on their work.

Products

Students will create a set of mission artifacts throughout the project, including a survival-needs systems map, annotated habitat sketches, resource-budget trackers, team decision logs, quick challenge cards, and mini Mars crisis prompts tied to the question, How can humans survive and build a sustainable colony on Mars? Midway through the project, each team will build and test a prototype of one colony system, such as water recycling, food production, shelter, air, or energy, and develop a trade-off decision board that compares design choices and explains which options best support survival now and sustainable growth over time. By the end, teams will present a working Mars colony model with labeled water, food, shelter, air, and energy systems that visitors can test during the expo, along with an interactive digital simulation showing how the settlement changes as teams solve survival problems, manage limited resources, and plan for future expansion. Individual students will also contribute weekly mission check-ins, portfolio pieces such as research notes and prototype revisions, and a final reflection explaining what they learned, what failed and improved, and how they strengthened a collaboration skill.

Launch

Open with a playful “Mars Colony Crisis Escape Room” where teams race through hands-on air, water, food, shelter, and energy stations using resource tokens, puzzle locks, image cards, and simple habitat maps to answer the driving question: How can humans survive and build a sustainable colony on Mars? Add surprise mission cards such as dust storms, broken oxygen systems, low power, or food spoilage so students must make fast design choices, negotiate as a team, and defend their first five priorities. After the challenge, have teams build a quick first-draft colony sketch or mini tabletop layout, then do a short gallery share to compare which survival plans seem strongest under harsh Mars conditions. Close with a brief Mars habitat video and a class debrief on how engineering, limited resources, and teamwork shape a colony that can meet basic needs now and grow over time.

Exhibition

Host a “Mars Habitat Expo Night” with a gallery walk, live model tests, interactive digital simulation demos, and playful challenge stations where families, peers, and the planetarium or science museum partner can trigger dust storms, power shortages, or water loss to see how each colony responds. Teams present their working colony model with labeled water, food, shelter, air, and energy systems, explain key design trade-offs, and answer audience questions about how humans can survive and build a sustainable colony on Mars, keep people alive now, and support future growth over time. Add a “Mission Control” feedback station where visitors leave sticky-note feedback and simple rubric scores on problem solving, scientific reasoning, collaboration, and communication, plus fun passport-style stamps or votes for categories like “Best Use of Limited Resources,” “Most Creative Survival Fix,” or “Most Ready for Mars.” End with a short reflection booth where students share their biggest design revision, one failure that improved their plan, and one teamwork skill they strengthened during the project.

Plan
By Phase By Day Calendar
Launch Define Habitat Criteria Select Solution Plan Optimize And Present Showcase
Launch
Students will enter the project through a Mars survival engineering challenge, then translate that experience into a first-pass colony systems sketch and project setup materials that frame later design work around evidence, constraints, and teamwork.
Days 1 - 2
🚨 Mars Colony Crisis Escape Room
Launch 45m
🛰️ Colony Systems Sketchbook Start
Knowledge/Skill Building 45m
No activities have been added to this phase yet.

Edit Phase

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Define Habitat Criteria
Students will investigate Mars survival systems through hands-on analysis, research existing habitat solutions, and translate evidence into a measurable engineering design brief with criteria, constraints, and stakeholder-centered problem statements for their colony team.
Days 3 - 8
🧪 Mars Survival Systems Stations
Launch 45m
📊 Mars Conditions Trade-Off Mini-Lab
Knowledge/Skill Building 45m
🔎 Existing Mars Habitat Research Cards
Research 45m
📝 Design Brief Criteria Workshop
Knowledge/Skill Building 45m
💬 Design Brief Peer Critique
Deliverable 45m
✅ Mars Design Brief Checkpoint
Assessment 45m
No activities have been added to this phase yet.

Edit Phase

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Select Solution Plan
Students will generate and compare multiple Mars colony life-support concepts, use a weighted decision matrix to select the strongest plan, gather and apply peer and partner feedback, and prepare a clear build outline for both the physical model and digital simulation.
Days 9 - 13
🧭 Criteria Weights for Colony Systems
Knowledge/Skill Building 40m
✏️ Three Mars Habitat Concepts
Project Work 45m
🗣️ Sticky-Note Design Review
Deliverable 40m
📊 Decision Matrix and Plan Choice
Assessment 50m
🛠️ Build Map and Simulation Logic
Project Work 45m
No activities have been added to this phase yet.

Edit Phase

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Optimize And Present
Students will test Mars colony subsystems against their design brief, analyze failures with evidence, revise both physical and digital solutions, and prepare a clear engineering story that explains how the colony meets survival needs under Mars constraints.
Days 14 - 18
📏 Mars Test Plan Calibration
Knowledge/Skill Building 40m
🧪 Colony Stress Test Run
Project Work 45m
💬 Trade-Off Feedback Round
Deliverable 40m
🔧 Model and Simulation Revision Sprint
Project Work 55m
🛰️ Engineering Story Checkpoint
Assessment 45m
No activities have been added to this phase yet.

Edit Phase

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Showcase
Students will present their final Mars colony model and digital simulation to an authentic audience, defend engineering decisions with evidence from testing and revision, collect feedback from visitors, and complete a brief final reflection on colony performance and teamwork growth.
Days 19 - 20
🚀 Mars Habitat Expo Night
Community Experience 45m
📝 Mission Debrief Portfolio Reflection
Assessment 45m
No activities have been added to this phase yet.

Edit Phase

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Launch Days 1–2
Day 1
🚨 Mars Colony Crisis Escape Room
Launch 45m
Day 2
🛰️ Colony Systems Sketchbook Start
Knowledge/Skill Building 45m
Define Habitat Criteria Days 3–8
Day 3
🧪 Mars Survival Systems Stations
Launch 45m
Day 4
📊 Mars Conditions Trade-Off Mini-Lab
Knowledge/Skill Building 45m
Day 5
🔎 Existing Mars Habitat Research Cards
Research 45m
Day 6
📝 Design Brief Criteria Workshop
Knowledge/Skill Building 45m
Day 7
💬 Design Brief Peer Critique
Deliverable 45m
Day 8
✅ Mars Design Brief Checkpoint
Assessment 45m
Select Solution Plan Days 9–13
Day 9
🧭 Criteria Weights for Colony Systems
Knowledge/Skill Building 40m
Day 10
✏️ Three Mars Habitat Concepts
Project Work 45m
Day 11
🗣️ Sticky-Note Design Review
Deliverable 40m
Day 12
📊 Decision Matrix and Plan Choice
Assessment 50m
Day 13
🛠️ Build Map and Simulation Logic
Project Work 45m
Optimize And Present Days 14–18
Day 14
📏 Mars Test Plan Calibration
Knowledge/Skill Building 40m
Day 15
🧪 Colony Stress Test Run
Project Work 45m
Day 16
💬 Trade-Off Feedback Round
Deliverable 40m
Day 17
🔧 Model and Simulation Revision Sprint
Project Work 55m
Day 18
🛰️ Engineering Story Checkpoint
Assessment 45m
Showcase Days 19–20
Day 19
🚀 Mars Habitat Expo Night
Community Experience 45m
Day 20
📝 Mission Debrief Portfolio Reflection
Assessment 45m

June 2026

Mon
Tue
Wed
Thu
Fri
15 Day 1
Launch
🚨 Mars Colony Crisis Escape Room
16 Day 2
🛰️ Colony Systems Sketchbook Start
17 Day 3
Define Habitat Criteria
🧪 Mars Survival Systems Stations
18 Day 4
📊 Mars Conditions Trade-Off Mini-Lab
19 Day 5
🔎 Existing Mars Habitat Research Cards
22 Day 6
📝 Design Brief Criteria Workshop
23 Day 7
💬 Design Brief Peer Critique
24 Day 8
✅ Mars Design Brief Checkpoint
25 Day 9
Select Solution Plan
🧭 Criteria Weights for Colony Systems
26 Day 10
✏️ Three Mars Habitat Concepts

July 2026

Mon
Tue
Wed
Thu
Fri
29 Day 11
🗣️ Sticky-Note Design Review
30 Day 12
📊 Decision Matrix and Plan Choice
1 Day 13
🛠️ Build Map and Simulation Logic
2 Day 14
Optimize And Present
📏 Mars Test Plan Calibration
3 Day 15
🧪 Colony Stress Test Run
6 Day 16
💬 Trade-Off Feedback Round
7 Day 17
🔧 Model and Simulation Revision Sprint
8 Day 18
🛰️ Engineering Story Checkpoint
9 Day 19
Showcase
🚀 Mars Habitat Expo Night
10 Day 20
📝 Mission Debrief Portfolio Reflection
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