Learning Goals & Products

Learning Goals

1

Students will be able to define the criteria and constraints for a Mars colony that meets basic human needs using evidence about air, water, food, energy, shelter, and safety.

2

Students will be able to analyze how Mars environmental conditions such as thin atmosphere, radiation, dust storms, and low temperatures affect colony design decisions.

3

Students will be able to generate and sketch multiple habitat system concepts for air, water, food, shelter, or energy using annotated drawings and labeled components.

4

Students will be able to evaluate design alternatives with a decision matrix using evidence from test results and mission priorities.

5

Students will be able to prototype and test a colony subsystem using data from model trials, simulations, or challenge stations.

6

Students will be able to justify revisions to a Mars colony plan by explaining how feedback and failure data changed the design.

7

Students will be able to communicate a collaborative Mars colony solution using a model, labels, test evidence, and a clear presentation of trade-offs and limitations.

Products

individual

Mars Colony Design Notebook with Decision Matrix and Prototype Rationale

Each student will produce a personal design notebook showing survival-need analysis, at least three annotated habitat concepts, a decision matrix, and a written justification for the strongest idea. The notebook proves individual understanding of colony constraints, trade-offs, and evidence-based choices.

team

Functional Mars Colony Model and Expo Presentation

Teams will build, test, revise, and present a working Mars colony model that includes labeled air, water, food, shelter, and energy systems. The final presentation must explain how the team used test data, critique, and trade-offs to improve the design and support life on Mars.

Rubric

No rubric has been generated yet.