Empathize
Day 1
No activities have been added to this phase yet.
Define
Day 2
No activities have been added to this phase yet.
Ideate
Day 3
No activities have been added to this phase yet.
Prototype
Days 4 - 5
No activities have been added to this phase yet.
Test/Present
Day 6
No activities have been added to this phase yet.
Empathize
Students will meet real users, observe how shapes are used and viewed in different orientations, and create a simple empathy map based on direct conversations to understand how people notice and describe shape attributes.
Day 1
Define
Students will synthesize what they learned from bakery partners and family interviews to define a clear, user-centered shape problem using a class-generated How Might We question grounded in real evidence.
Day 2
Ideate
Students will generate many possible ways to design an interactive Shape Safari Storybook that helps bakery customers and families notice shape attributes and orientations. They will brainstorm, sort ideas by user needs, and sketch their top concepts as a blueprint for prototyping.
Day 3
Prototype
Students will build and revise low- and medium-fidelity prototypes of their interactive Shape Safari Storybook pages and class book features, test them with real users (bakery partner or another class), and document how feedback leads to specific improvements in orientation, size, and shape attributes.
Days 4 - 5
Test/Present
Students will validate their interactive Shape Safari Storybook with an authentic audience and present their design journey, explaining how user feedback shaped their final pages and how shapes change when turned, resized, or compared.
Day 6