About Us Impact News Pricing Contact Us Explore
Make a copy
About Us Impact News Pricing Contact Us Explore
Tools
Project-Based Learning Performance Assessment Student-Led Conferences Digital Portfolios
Framework
Loading
Loading
1-Pager
Products & Rubric
Plan
Plan
By Phase By Day Calendar
Empathize Define Ideate Prototype Test/Present
Empathize
Students will launch the marble maze challenge, learn how engineers use the engineering design process, and conduct firsthand user research through observation and interviews. They will create an empathy map grounded in real quotes and timing data to understand what makes a marble maze challenging yet solvable.
Day 1
🧱 LEGO Skills Bootcamp
Launch 15m
βš™οΈ Engineering Design in Action
Knowledge/Skill Building 15m
πŸ—ΊοΈ Empathy Map & Check-In
Deliverable 10m
No activities have been added to this phase yet.

Edit Phase

Loading...
Define
Students will synthesize their individual marble maze user research into shared insights, identify patterns across interviews, and craft an evidence-based How Might We statement that clearly defines the user, need, and design insight guiding their maze design.
Day 2
🧠 Affinity Mapping User Quotes
Knowledge/Skill Building 15m
πŸ” Peer Critique Protocol
Deliverable 5m
βœ… Problem Definition Checkpoint
Assessment 5m
🎯 Writing Strong How Might We Questions
Knowledge/Skill Building 10m
πŸ“ Team How Might We Draft
Deliverable 15m
No activities have been added to this phase yet.

Edit Phase

Loading...
Ideate
Students will generate a wide range of marble maze design ideas grounded in real user needs, apply force and simple machine concepts to their thinking, and select top concepts using user-centered criteria to prepare for prototyping.
Day 3
πŸ’‘ 20-Idea Marble Maze Sprint
Deliverable 15m
πŸ“Š User-Needs Decision Matrix
Deliverable 10m
πŸ—£οΈ Concept Pitch & Feedback
Knowledge/Skill Building 5m
No activities have been added to this phase yet.

Edit Phase

Loading...
Prototype
Students will build and refine low- and medium-fidelity LEGO marble maze prototypes, test them with real users, and document feedback-driven revisions using the engineering design process.
Day 4
🧠 Rapid Prototype Planning Huddle
Knowledge/Skill Building 10m
🧱 Low-Fidelity LEGO Maze Build
Project Work 20m
πŸ‘₯ Peer User Testing Rounds
Research 10m
πŸ”„ Feedback & Revision Conference
Knowledge/Skill Building 5m
No activities have been added to this phase yet.

Edit Phase

Loading...
Test/Present
Students will validate their refined LEGO marble mazes with new users, analyze final feedback, and present their complete engineering design journey to an authentic audience during Marble Maze Challenge Day.
Day 5
🎯 New User Test Protocol Review
Knowledge/Skill Building 15m
πŸ§ͺ Final User Test & Data Collection
Project Work 20m
πŸ—£οΈ Marble Maze Challenge Presentations
Assessment 15m
No activities have been added to this phase yet.

Edit Phase

Loading...
Empathize Days 1–1
Day 1
🧱 LEGO Skills Bootcamp
Launch 15m
βš™οΈ Engineering Design in Action
Knowledge/Skill Building 15m
πŸ—ΊοΈ Empathy Map & Check-In
Deliverable 10m
Define Days 2–2
Day 2
🧠 Affinity Mapping User Quotes
Knowledge/Skill Building 15m
πŸ” Peer Critique Protocol
Deliverable 5m
βœ… Problem Definition Checkpoint
Assessment 5m
🎯 Writing Strong How Might We Questions
Knowledge/Skill Building 10m
πŸ“ Team How Might We Draft
Deliverable 15m
Ideate Days 3–3
Day 3
πŸ’‘ 20-Idea Marble Maze Sprint
Deliverable 15m
πŸ“Š User-Needs Decision Matrix
Deliverable 10m
πŸ—£οΈ Concept Pitch & Feedback
Knowledge/Skill Building 5m
Prototype Days 4–4
Day 4
🧠 Rapid Prototype Planning Huddle
Knowledge/Skill Building 10m
🧱 Low-Fidelity LEGO Maze Build
Project Work 20m
πŸ‘₯ Peer User Testing Rounds
Research 10m
πŸ”„ Feedback & Revision Conference
Knowledge/Skill Building 5m
Test/Present Days 5–5
Day 5
🎯 New User Test Protocol Review
Knowledge/Skill Building 15m
πŸ§ͺ Final User Test & Data Collection
Project Work 20m
πŸ—£οΈ Marble Maze Challenge Presentations
Assessment 15m

July 2026

Mon
Tue
Wed
Thu
Fri
13 Day 1
Empathize
🧱 LEGO Skills Bootcamp 🧱 LEGO Skills Bootcamp
βš™οΈ Engineering Design in Action βš™οΈ Engineering Design in Action
πŸ—ΊοΈ Empathy Map & Check-In πŸ—ΊοΈ Empathy Map & Check-In
14 Day 2
Define
🧠 Affinity Mapping User Quotes 🧠 Affinity Mapping User Quotes
πŸ” Peer Critique Protocol πŸ” Peer Critique Protocol
βœ… Problem Definition Checkpoint βœ… Problem Definition Checkpoint
🎯 Writing Strong How Might We Questions 🎯 Writing Strong How Might We Questions
πŸ“ Team How Might We Draft πŸ“ Team How Might We Draft
15 Day 3
Ideate
πŸ’‘ 20-Idea Marble Maze Sprint πŸ’‘ 20-Idea Marble Maze Sprint
πŸ“Š User-Needs Decision Matrix πŸ“Š User-Needs Decision Matrix
πŸ—£οΈ Concept Pitch & Feedback πŸ—£οΈ Concept Pitch & Feedback
16 Day 4
Prototype
🧠 Rapid Prototype Planning Huddle 🧠 Rapid Prototype Planning Huddle
🧱 Low-Fidelity LEGO Maze Build 🧱 Low-Fidelity LEGO Maze Build
πŸ‘₯ Peer User Testing Rounds πŸ‘₯ Peer User Testing Rounds
πŸ”„ Feedback & Revision Conference πŸ”„ Feedback & Revision Conference
17 Day 5
Test/Present
🎯 New User Test Protocol Review 🎯 New User Test Protocol Review
πŸ§ͺ Final User Test & Data Collection πŸ§ͺ Final User Test & Data Collection
πŸ—£οΈ Marble Maze Challenge Presentations πŸ—£οΈ Marble Maze Challenge Presentations
Share
Activities
Loading
Loading
Loading
Get it on Google Play
Β© 2026 Inkwire Inc
Contact Us Privacy Policy Terms of Service
A new version of Inkwire is available.