Empathize
Empathize
Students will conduct firsthand user research to understand what moral lessons matter in their community today. Through interviews, empathy mapping, and structured reflection, they will gather real evidence from peers and family members to inform the original fables they will later design and perform.
Days 1 - 5
90 min over capacity (225 min available across 5 days)
Define
Define
Students will synthesize their empathy interviews into clear, research-grounded problem definitions that name a specific user, core need, and insight. Through theme clustering, persona creation, and peer critique, they will craft and refine a focused How Might We statement that will guide the design of their original fables in the next phase.
Days 6 - 10
Prototype
Prototype
Students will build and refine testable versions of their original fables and team performance plans, using real user and peer feedback to improve clarity of moral, character development, and audience engagement before the final exhibition phase.
Days 17 - 23
No activities have been added to this phase yet.
Test/Present
Test/Present
Students will conduct a final validation round of their original fable performances with new users, refine their work based on documented feedback, and present their live fable exhibition and design journey to an authentic audience, demonstrating how user research, Ancient Greek storytelling traditions, and iterative revision shaped their final products.
Days 24 - 30
No activities have been added to this phase yet.
Empathize
Days 1–5
Day 1
Storytelling Kickoff: Why We Tell Tales
Launch
45m
Day 2
ποΈ Aesop & Ancient Greece Mini-Lab
Knowledge/Skill Building
45m
π§ Assumptions About Todayβs Lessons
Research
45m
Day 3
β Crafting Empathy Interview Questions
Project Work
45m
Day 4
π Storytelling Festival Kickoff
Launch
45m
π§ Peer Interview Fieldwork
Research
45m
Day 5
π€ Interviewing for Empathy Workshop
Knowledge/Skill Building
45m
Define
Days 6–10
Day 6
π§ From Quotes to Insights
Knowledge/Skill Building
45m
Day 7
Day 8
Day 9
Day 10
Ideate
Days 11–16
Day 11
Day 12
π‘ 20 Fable Ideas in 20 Minutes
Deliverable
45m
Day 13
π Allegory & Anthropomorphism Lab
Knowledge/Skill Building
45m
Day 14
Day 15
Day 16
Prototype
Days 17–23
Day 17
Day 18
Day 19
Day 20
Day 21
Day 22
Day 23
Test/Present
Days 24–30
Day 24
Day 25
Day 26
Day 27
Day 28
Day 29
Day 30
May 2026
Mon
Tue
Wed
Thu
Fri
25
Day 1
Empathize
Storytelling Kickoff: Why We Tell Tales
26
Day 2
ποΈ Aesop & Ancient Greece Mini-Lab
π§ Assumptions About Todayβs Lessons
27
Day 3
β Crafting Empathy Interview Questions
28
Day 4
π Storytelling Festival Kickoff
π§ Peer Interview Fieldwork
29
Day 5
π€ Interviewing for Empathy Workshop
June 2026
Mon
Tue
Wed
Thu
Fri
1
Day 6
Define
π§ From Quotes to Insights
2
Day 7
3
Day 8
4
Day 9
5
Day 10
8
Day 11
Ideate
9
Day 12
π‘ 20 Fable Ideas in 20 Minutes
10
Day 13
π Allegory & Anthropomorphism Lab
11
Day 14
12
Day 15
15
Day 16
16
Day 17
Prototype
17
Day 18
18
Day 19
19
Day 20
22
Day 21
23
Day 22
24
Day 23
25
Day 24
Test/Present
26
Day 25
July 2026
Mon
Tue
Wed
Thu
Fri
29
Day 26
30
Day 27
1
Day 28
2
Day 29
3
Day 30