Launch
Students will analyze contrasting games through a player-centered lens, identify early patterns in engagement and responsible design, and complete a rapid paper-prototype cycle that makes feedback-driven iteration visible.
Days 1 - 2
๐ŸŽฎ Three-Game Engagement Lab
Launch 45m
๐Ÿงฉ Paper Gameplay Loop Sprint
Project Work 45m

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Research & Empathize
Students will investigate a defined player audience through ethical interviews, surveys, gameplay observation, and evidence analysis. Teams will distinguish user evidence from assumptions, identify patterns involving engagement, accessibility, meaning, and well-being, and produce a research-supported empathy map and player profile.
Days 3 - 8
๐Ÿ” Ethical Player Research
Knowledge/Skill Building 40m
๐Ÿงญ Audience Research Protocol
Research 45m
๐ŸŽ™๏ธ Representative Player Interviews
Community Experience 45m
๐Ÿงฉ Code Player Evidence
Knowledge/Skill Building 40m
๐Ÿ—บ๏ธ Evidence-Based Empathy Map
Project Work 45m
โœ… Player Profile Milestone
Assessment 45m

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Define & Ideate
Students will synthesize audience research into an evidence-based design brief, generate and evaluate distinct game concepts, and build a low-fidelity gameplay prototype. They will use responsible-design criteria and peer feedback to revise the prototype before passing a phase milestone.
Days 9 - 13
๐Ÿงฉ Audience Evidence to Design Challenge
Knowledge/Skill Building 42m
โš–๏ธ Responsible Game Design Brief
Knowledge/Skill Building 45m
๐ŸŽฒ Four Distinct Game Concepts
Project Work 43m
๐Ÿ” Core Gameplay Loop Blueprint
Knowledge/Skill Building 40m
๐Ÿ•น๏ธ Playable Prototype Milestone
Assessment 45m

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Test & Refine
Students will test a playable game with representative users, analyze usability and ethical-design evidence, complete two documented revision cycles, validate the refined build, and prepare a stakeholder-facing design defense.
Days 14 - 18
๐Ÿงช Playtest Protocol and Evidence
Knowledge/Skill Building 40m
๐ŸŽฎ Representative User Playtest
Community Experience 45m
โ™ฟ Accessibility and Ethics Debug
Knowledge/Skill Building 40m
๐Ÿ› ๏ธ Second Prototype Revision Sprint
Project Work 45m
โœ… Validation Build and Design Defense
Assessment 45m

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Showcase
Students will complete a launch-readiness review, revise their games through structured peer feedback, and publicly present playable builds to an authentic audience. They will defend responsible design decisions with audience and playtest evidence, collect final usability feedback, and reflect on how their game became fun, meaningful, accessible, and playable.
Days 19 - 20
๐Ÿ› ๏ธ Launch Rehearsal and Evidence Check
Project Work 45m
๐ŸŽฎ Public Game-Launch Arcade
Assessment 45m

Edit Phase

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