Launch
Launch
Students will analyze contrasting games through a player-centered lens, identify early patterns in engagement and responsible design, and complete a rapid paper-prototype cycle that makes feedback-driven iteration visible.
Days 1 - 2
Research & Empathize
Research & Empathize
Students will investigate a defined player audience through ethical interviews, surveys, gameplay observation, and evidence analysis. Teams will distinguish user evidence from assumptions, identify patterns involving engagement, accessibility, meaning, and well-being, and produce a research-supported empathy map and player profile.
Days 3 - 8
Define & Ideate
Define & Ideate
Students will synthesize audience research into an evidence-based design brief, generate and evaluate distinct game concepts, and build a low-fidelity gameplay prototype. They will use responsible-design criteria and peer feedback to revise the prototype before passing a phase milestone.
Days 9 - 13
Test & Refine
Test & Refine
Students will test a playable game with representative users, analyze usability and ethical-design evidence, complete two documented revision cycles, validate the refined build, and prepare a stakeholder-facing design defense.
Days 14 - 18
Showcase
Showcase
Students will complete a launch-readiness review, revise their games through structured peer feedback, and publicly present playable builds to an authentic audience. They will defend responsible design decisions with audience and playtest evidence, collect final usability feedback, and reflect on how their game became fun, meaningful, accessible, and playable.
Days 19 - 20
Launch
Days 1–2
Day 1
๐ฎ Three-Game Engagement Lab
Launch
45m
Day 2
๐งฉ Paper Gameplay Loop Sprint
Project Work
45m
Research & Empathize
Days 3–8
Day 3
๐ Ethical Player Research
Knowledge/Skill Building
40m
Day 4
๐งญ Audience Research Protocol
Research
45m
Day 5
๐๏ธ Representative Player Interviews
Community Experience
45m
Day 6
๐งฉ Code Player Evidence
Knowledge/Skill Building
40m
Day 7
๐บ๏ธ Evidence-Based Empathy Map
Project Work
45m
Day 8
โ
Player Profile Milestone
Assessment
45m
Define & Ideate
Days 9–13
Day 9
๐งฉ Audience Evidence to Design Challenge
Knowledge/Skill Building
42m
Day 10
โ๏ธ Responsible Game Design Brief
Knowledge/Skill Building
45m
Day 11
๐ฒ Four Distinct Game Concepts
Project Work
43m
Day 12
๐ Core Gameplay Loop Blueprint
Knowledge/Skill Building
40m
Day 13
๐น๏ธ Playable Prototype Milestone
Assessment
45m
Test & Refine
Days 14–18
Day 14
๐งช Playtest Protocol and Evidence
Knowledge/Skill Building
40m
Day 15
๐ฎ Representative User Playtest
Community Experience
45m
Day 16
โฟ Accessibility and Ethics Debug
Knowledge/Skill Building
40m
Day 17
๐ ๏ธ Second Prototype Revision Sprint
Project Work
45m
Day 18
โ
Validation Build and Design Defense
Assessment
45m
Showcase
Days 19–20
Day 19
๐ ๏ธ Launch Rehearsal and Evidence Check
Project Work
45m
Day 20
๐ฎ Public Game-Launch Arcade
Assessment
45m
October 2026
Mon
Tue
Wed
Thu
Fri
19
Day 1
Launch
๐ฎ Three-Game Engagement Lab
20
Day 2
๐งฉ Paper Gameplay Loop Sprint
21
Day 3
Research & Empathize
๐ Ethical Player Research
22
Day 4
๐งญ Audience Research Protocol
23
Day 5
๐๏ธ Representative Player Interviews
26
Day 6
๐งฉ Code Player Evidence
27
Day 7
๐บ๏ธ Evidence-Based Empathy Map
28
Day 8
โ
Player Profile Milestone
29
Day 9
Define & Ideate
๐งฉ Audience Evidence to Design Challenge
30
Day 10
โ๏ธ Responsible Game Design Brief
November 2026
Mon
Tue
Wed
Thu
Fri
2
Day 11
๐ฒ Four Distinct Game Concepts
3
Day 12
๐ Core Gameplay Loop Blueprint
4
Day 13
๐น๏ธ Playable Prototype Milestone
5
Day 14
Test & Refine
๐งช Playtest Protocol and Evidence
6
Day 15
๐ฎ Representative User Playtest
9
Day 16
โฟ Accessibility and Ethics Debug
10
Day 17
๐ ๏ธ Second Prototype Revision Sprint
11
Day 18
โ
Validation Build and Design Defense
12
Day 19
Showcase
๐ ๏ธ Launch Rehearsal and Evidence Check
13
Day 20
๐ฎ Public Game-Launch Arcade