Learning Goals
Students will be able to investigate a defined player audience and patterns of fun, frustration, accessibility, and meaning to identify evidence-based user needs for an engaging game experience.
Students will be able to define gameplay criteria and constraints for audience, engagement, meaning, accessibility, ethics, scope, and playability to frame a feasible game design problem.
Students will be able to prototype core mechanics, player goals, rules, controls, challenges, and feedback systems to create a coherent interactive gameplay loop.
Students will be able to apply ethical and responsible design principles addressing accessibility, fairness, representation, privacy, persuasive mechanics, and player well-being to produce an inclusive and meaningful game experience.
Students will be able to test and refine game usability by collecting player observations and feedback, identifying patterns, and implementing actionable revisions to improve accessibility, engagement, and playability.
Students will be able to justify collaborative game-development decisions and individual contributions using audience evidence, ethical reasoning, playtest findings, and reflection to communicate how the launched game serves its intended players.
Products
Individual Player-Centered Game Design Portfolio and Rationale
Each student submits an evidence-based portfolio containing audience findings, criteria and constraints, an original gameplay concept prototype, analysis of ethical design choices, playtest data with proposed revisions, and a reflection documenting collaboration and individual contributions. The portfolio concludes with a concise rationale explaining how the team’s launched game became fun, meaningful, accessible, and playable for its audience.
Publicly Launched Playable Video Game and Design Defense
Each team launches a functional game with a coherent gameplay loop, responsible and accessible design features, documented user testing and revisions, and audience-facing promotional material. At a public game-launch arcade, the team demonstrates the game and defends how audience research, shared decisions, ethical principles, and playtest evidence shaped the final experience.
No rubric has been generated yet.