Empathize
Empathize
Students will launch their Arabic calligraphy design challenge by connecting emotion, culture, and user voice. Through an expressive workshop and direct interviews with real community members, they will gather firsthand insights about how Arabic calligraphy communicates identity and feeling. They will document evidence in structured empathy maps and reflection journals, creating a research base that will guide their problem definition in the next phase.
Day 1
Define
Define
Students will synthesize their Arabic calligraphy user interviews and empathy maps into a clear, evidence-based problem definition. Through pattern finding, peer critique, and structured writing, they will craft a focused How Might We statement that guides their design work in the next phase.
Day 2
Prototype
Prototype
Students will build and refine low- and higher-fidelity Arabic calligraphy prototypes grounded in user empathy findings, test them with peers and authentic viewers, document feedback, and revise their designs using an iteration log that traces changes back to user evidence.
Day 4
Test/Present
Test/Present
Students will conduct a final validation of their Arabic calligraphy mural and portfolio with new users, refine their communication of design decisions grounded in empathy research, and present their design journey to an authentic audience during a culminating gallery and storytelling session.
Day 5
Empathize
Days 1–1
Day 1
Define
Days 2–2
Day 2
Ideate
Days 3–3
Day 3
Prototype
Days 4–4
Day 4
Test/Present
Days 5–5
July 2026
Mon
Tue
Wed
Thu
Fri
27
Day 1
Empathize
π¨ Emotion in Motion Workshop
π¨ Emotion in Motion Workshop
π£οΈ Interviewing for Cultural Stories
π£οΈ Interviewing for Cultural Stories
π€ Live User Interviews
π€ Live User Interviews
π§ Empathy Map Creation
π§ Empathy Map Creation
28
Day 2
Define
π§© Interview Insight Clustering
π§© Interview Insight Clustering
π§ From Themes to POV Statements
π§ From Themes to POV Statements
β Crafting Strong How Might We Questions
β Crafting Strong How Might We Questions
π HMW Peer Feedback Protocol
π HMW Peer Feedback Protocol
π Problem Definition Brief
π Problem Definition Brief
29
Day 3
Ideate
π§ 20 Calligraphy Concepts Sprint
π§ 20 Calligraphy Concepts Sprint
βοΈ Crazy 8s Script Sketches
βοΈ Crazy 8s Script Sketches
π SCAMPER the Script
π SCAMPER the Script
π User-Needs Decision Matrix
π User-Needs Decision Matrix
πΊοΈ Concept Storyboards & Rationale
πΊοΈ Concept Storyboards & Rationale
30
Day 4
Prototype
βοΈ Prototype Planning with Empathy Maps
βοΈ Prototype Planning with Empathy Maps
ποΈ Rapid Low-Fidelity Calligraphy Draft
ποΈ Rapid Low-Fidelity Calligraphy Draft
π Calligraphy Critique Carousel
π Calligraphy Critique Carousel
π User Testing Documentation Log
π User Testing Documentation Log
π¨ Ink Prototype Revision
π¨ Ink Prototype Revision
31
Day 5
Test/Present
π£οΈ New User Mural Feedback
π£οΈ New User Mural Feedback
π§ Final Revision Sprint
π§ Final Revision Sprint
πΌοΈ Unity Mural Unveiling
πΌοΈ Unity Mural Unveiling
π¬ Digital Reflection Board
π¬ Digital Reflection Board