Empathize
Students will investigate how competition affects the body and emotions by observing real experiences, interviewing classmates and a school counselor, and creating empathy maps grounded in direct quotes and evidence. They will surface assumptions, collect firsthand data about stress responses, and document user needs that will guide their problem definition in the next phase.
Days 1 - 2
Define
Students will synthesize interview notes, empathy maps, and class stress data to identify patterns, define a focused user need, and craft an evidence-based "How Might We" statement that will guide their calming strategy designs.
Days 3 - 4
Ideate
Students will generate many possible calming strategy solutions grounded in real user needs, explore multiple creative directions, and select top concepts for prototyping based on evidence from interviews, body response data, and class graphs.
Days 5 - 7
Prototype
Students will build, test, and improve calming strategy prototypes and interactive mural components using real user feedback and class data about stress during competition.
Days 8 - 11
Test/Present
Students will validate their calming strategy prototypes and Healthy Competition Design Mural with new users, refine their solutions based on feedback, and present their full design journey at the Peaceful Expo, clearly connecting user evidence, heart rate data, vocabulary, and graph findings to their final solutions.
Days 12 - 15