Empathize
Students will investigate how competition affects the body and emotions by observing real experiences, interviewing classmates and a school counselor, and creating empathy maps grounded in direct quotes and evidence. They will surface assumptions, collect firsthand data about stress responses, and document user needs that will guide their problem definition in the next phase.
Days 1 - 2
πŸš€ Stress Busters Heart Lab
Launch 45m
🧠 Stress Words & Body Signals
Knowledge/Skill Building 22m
🎀 Interviewing for Calm Clues
Knowledge/Skill Building 23m
Define
Students will synthesize interview notes, empathy maps, and class stress data to identify patterns, define a focused user need, and craft an evidence-based "How Might We" statement that will guide their calming strategy designs.
Days 3 - 4
🧠 Stress Clues Sorting Circle
Knowledge/Skill Building 20m
πŸ“Š Reading Our Class Stress Graph
Knowledge/Skill Building 25m
❓ Writing Our HMW Question
Knowledge/Skill Building 20m
πŸ” HMW Feedback Walk
Deliverable 25m
Ideate
Students will generate many possible calming strategy solutions grounded in real user needs, explore multiple creative directions, and select top concepts for prototyping based on evidence from interviews, body response data, and class graphs.
Days 5 - 7
πŸ’‘ Calm Strategy Idea Storm
Deliverable 20m
🎨 Crazy 8 Calm Sketches
Deliverable 25m
πŸ—£οΈ Two Stars and a Wish
Knowledge/Skill Building 45m
πŸ“Š Choosing with Class Data
Knowledge/Skill Building 20m
πŸ“ Calm Tool Storyboard
Deliverable 25m
Prototype
Students will build, test, and improve calming strategy prototypes and interactive mural components using real user feedback and class data about stress during competition.
Days 8 - 11
🧰 Calm Tool Prototype Lab
Project Work 45m
πŸ‘‚ Peer Test & Feedback Rounds
Deliverable 45m
πŸ”„ Prototype Revision Plan
Deliverable 45m
πŸ“Š Class Graph Mural Build
Project Work 45m
Test/Present
Students will validate their calming strategy prototypes and Healthy Competition Design Mural with new users, refine their solutions based on feedback, and present their full design journey at the Peaceful Expo, clearly connecting user evidence, heart rate data, vocabulary, and graph findings to their final solutions.
Days 12 - 15
πŸ§ͺ New User Calm Station Test
Community Experience 45m
πŸ“Š Evidence Talk: Did It Work?
Knowledge/Skill Building 20m
πŸ” Prototype Revision Round
Project Work 25m
πŸ—ΊοΈ Design Story Rehearsal
Deliverable 45m
🎀 Peaceful Expo Presentation
Assessment 45m