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2nd Grade  Project 3 weeks

Stress-Less Showdown: Heart & Mind Harmony

Kylie M
Mar 26, 2026
Updated Jun 17, 2026
SCI.2.SEP.7
L4
SS.BH1.b.2
M.2.MD.D.10
Effective Communication
+ 4 more
1-pager

Purpose

This learning experience focuses on equipping second graders with the knowledge and skills to understand and manage stress, particularly within competitive environments. Through hands-on experiments, collaborative projects, and personal reflection, students will learn to identify physical and emotional stress responses, utilize relevant vocabulary, and practice calming strategies. The project culminates in a collective mural and 'Peaceful Expo' to showcase their insights and promote healthy competition, fostering empathy, self-awareness, and community engagement.

Learning goals

Students will learn to identify and explain stress-related vocabulary, as well as recognize their own physical and emotional responses to competition. They will develop skills to measure and graph heart rate data, analyze it, and draw conclusions about stress effects on their bodies. Through collaborative activities, students will design and implement calming strategies and create visual representations of healthy competition, fostering effective communication and critical thinking. They will engage in self-directed learning, utilizing reflection and peer feedback, to refine their understanding and strategies for managing stress.

Standards
  • [Wisconsin] SCI.2.SEP.7 - Students engage in argument from evidence, in conjunction with using crosscutting concepts and disciplinary core ideas, to make sense of phenomena and solve problems.
  • [Wisconsin] L4 - Demonstrate an ability to collaboratively and independently build vocabulary knowledge when encountering unknown words including cultural, general academic, and discipline-specific terms and phrases; use vocabulary appropriate to the context and situation.
  • [Wisconsin] SS.BH1.b.2 - Identify situations and places that impact a person’s emotions.
  • [Wisconsin] M.2.MD.D.10 - Draw a picture graph and a bar graph (with single-unit scale) to represent a data set with up to four categories. Solve simple put together, take-apart, and compare problems using information presented in a bar graph.
Competencies
  • Effective Communication - Students practice listening to understand, communicating with empathy, and share their learning through exhibiting, presenting and reflecting on their work.
  • Collaboration - Students co-design projects with peers, exercise shared-decision making, strengthen relational agency, resolve conflict, and assume leadership roles.
  • Critical Thinking & Problem Solving - Students consider a variety of innovative approaches to address and understand complex questions that are authentic and important to their communities.
  • Content Expertise - Students develop key competencies, skills, and dispositions with ample opportunities to apply knowledge and engage in work that matters to them.
  • Self Directed Learning - Students use teacher and peer feedback and self-reflection to monitor and direct their own learning while building self knowledge both in and out of the classroom.

Products

Students will produce individual booklets containing stress-related vocabulary, graphs of emotional responses, and bodily stress indicators. They will also create mini-posters featuring three calming strategies. Collaboratively, the class will design a healthy competition booklet, incorporating collective insights and data. Additionally, a class mural will be crafted, showcasing themes of stress and healthy competition, which will become part of the 'Peaceful Expo' display in the school library.

Launch

Kick off the learning experience with a dynamic 'Stress Busters' day where students rotate through various exciting physical activities designed to elevate their heart rates. Following each activity, guide them through calming exercises to observe and discuss the physiological changes they experience. This hands-on launch will introduce students to the concept of stress and its management in a tangible way, setting the stage for the exploration of stress and competition within the classroom.

Exhibition

Transform the school library into a vibrant 'Peaceful Expo' where students showcase their collaborative class mural depicting themes of stress and healthy competition. Set up designated times for other classes, parents, and community members to visit, interact with the displays, and engage with interactive elements like heart rate measurement stations. Invite attendees to explore the murals, read through individual booklets and mini-posters, and participate in stress-relief activities guided by the students, celebrating their growth and understanding of stress management.

Plan
By Phase By Day Calendar
Empathize Define Ideate Prototype Test/Present
Empathize
Students will investigate how competition affects the body and emotions by observing real experiences, interviewing classmates and a school counselor, and creating empathy maps grounded in direct quotes and evidence. They will surface assumptions, collect firsthand data about stress responses, and document user needs that will guide their problem definition in the next phase.
Days 1 - 2
🚀 Stress Busters Heart Lab
Launch 45m
🧠 Stress Words & Body Signals
Knowledge/Skill Building 22m
🎤 Interviewing for Calm Clues
Knowledge/Skill Building 23m
No activities have been added to this phase yet.

Edit Phase

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Define
Students will synthesize interview notes, empathy maps, and class stress data to identify patterns, define a focused user need, and craft an evidence-based "How Might We" statement that will guide their calming strategy designs.
Days 3 - 4
🧠 Stress Clues Sorting Circle
Knowledge/Skill Building 20m
📊 Reading Our Class Stress Graph
Knowledge/Skill Building 25m
❓ Writing Our HMW Question
Knowledge/Skill Building 20m
🔍 HMW Feedback Walk
Deliverable 25m
No activities have been added to this phase yet.

Edit Phase

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Ideate
Students will generate many possible calming strategy solutions grounded in real user needs, explore multiple creative directions, and select top concepts for prototyping based on evidence from interviews, body response data, and class graphs.
Days 5 - 7
💡 Calm Strategy Idea Storm
Deliverable 20m
🎨 Crazy 8 Calm Sketches
Deliverable 25m
🗣️ Two Stars and a Wish
Knowledge/Skill Building 45m
📊 Choosing with Class Data
Knowledge/Skill Building 20m
📝 Calm Tool Storyboard
Deliverable 25m
No activities have been added to this phase yet.

Edit Phase

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Prototype
Students will build, test, and improve calming strategy prototypes and interactive mural components using real user feedback and class data about stress during competition.
Days 8 - 11
🧰 Calm Tool Prototype Lab
Project Work 45m
👂 Peer Test & Feedback Rounds
Deliverable 45m
🔄 Prototype Revision Plan
Deliverable 45m
📊 Class Graph Mural Build
Project Work 45m
No activities have been added to this phase yet.

Edit Phase

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Test/Present
Students will validate their calming strategy prototypes and Healthy Competition Design Mural with new users, refine their solutions based on feedback, and present their full design journey at the Peaceful Expo, clearly connecting user evidence, heart rate data, vocabulary, and graph findings to their final solutions.
Days 12 - 15
🧪 New User Calm Station Test
Community Experience 45m
📊 Evidence Talk: Did It Work?
Knowledge/Skill Building 20m
🔁 Prototype Revision Round
Project Work 25m
🗺️ Design Story Rehearsal
Deliverable 45m
🎤 Peaceful Expo Presentation
Assessment 45m
No activities have been added to this phase yet.

Edit Phase

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Empathize Days 1–2
Day 1
🚀 Stress Busters Heart Lab
Launch 45m
Day 2
🧠 Stress Words & Body Signals
Knowledge/Skill Building 22m
🎤 Interviewing for Calm Clues
Knowledge/Skill Building 23m
Define Days 3–4
Day 3
🧠 Stress Clues Sorting Circle
Knowledge/Skill Building 20m
📊 Reading Our Class Stress Graph
Knowledge/Skill Building 25m
Day 4
❓ Writing Our HMW Question
Knowledge/Skill Building 20m
🔍 HMW Feedback Walk
Deliverable 25m
Ideate Days 5–7
Day 5
💡 Calm Strategy Idea Storm
Deliverable 20m
🎨 Crazy 8 Calm Sketches
Deliverable 25m
Day 6
🗣️ Two Stars and a Wish
Knowledge/Skill Building 45m
Day 7
📊 Choosing with Class Data
Knowledge/Skill Building 20m
📝 Calm Tool Storyboard
Deliverable 25m
Prototype Days 8–11
Day 8
🧰 Calm Tool Prototype Lab
Project Work 45m
Day 9
👂 Peer Test & Feedback Rounds
Deliverable 45m
Day 10
🔄 Prototype Revision Plan
Deliverable 45m
Day 11
📊 Class Graph Mural Build
Project Work 45m
Test/Present Days 12–15
Day 12
🧪 New User Calm Station Test
Community Experience 45m
Day 13
📊 Evidence Talk: Did It Work?
Knowledge/Skill Building 20m
🔁 Prototype Revision Round
Project Work 25m
Day 14
🗺️ Design Story Rehearsal
Deliverable 45m
Day 15
🎤 Peaceful Expo Presentation
Assessment 45m

June 2026

Mon
Tue
Wed
Thu
Fri
22 Day 1
Empathize
🚀 Stress Busters Heart Lab
23 Day 2
🧠 Stress Words & Body Signals
🎤 Interviewing for Calm Clues
24 Day 3
Define
🧠 Stress Clues Sorting Circle
📊 Reading Our Class Stress Graph
25 Day 4
❓ Writing Our HMW Question
🔍 HMW Feedback Walk
26 Day 5
Ideate
💡 Calm Strategy Idea Storm
🎨 Crazy 8 Calm Sketches

July 2026

Mon
Tue
Wed
Thu
Fri
29 Day 6
🗣️ Two Stars and a Wish
30 Day 7
📊 Choosing with Class Data
📝 Calm Tool Storyboard
1 Day 8
Prototype
🧰 Calm Tool Prototype Lab
2 Day 9
👂 Peer Test & Feedback Rounds
3 Day 10
🔄 Prototype Revision Plan
6 Day 11
📊 Class Graph Mural Build
7 Day 12
Test/Present
🧪 New User Calm Station Test
8 Day 13
📊 Evidence Talk: Did It Work?
🔁 Prototype Revision Round
9 Day 14
🗺️ Design Story Rehearsal
10 Day 15
🎤 Peaceful Expo Presentation
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