Empathize
Students will collaboratively develop user personas representing Cold War stakeholders by researching their perspectives and experiences, then engage in discussions with peers and community members to form a deeper understanding of societal impacts during this era.
Meet Cold War Stakeholders
Launch 20m
Define
Students will define the significant Cold War impact by formulating refining 'How Might We' questions and synthesizing insights from primary source analyses to articulate clear user-centered problem framing and essential project goals.
Frame Cold War Problem
Deliverable
Ideate
Students will collaborate in teams to brainstorm and sketch innovative ideas for a Cold War escape room game, drawing connections between historical events and current geopolitical challenges, while iteratively refining their concepts with peer and community feedback.
No activities have been added to this phase yet.
Draft
Students will collaboratively draft outlines and sketches for the Cold War escape room, including puzzles and challenges based on historical facts, integrating their POV statements and HMW questions to ensure alignment with ideologies, diplomatic strategies, and societal impacts highlighted in user personas and problem trees.
Iterate Cold War Prototypes
Deliverable
Test
Students will engage in peer-focused test sessions where they present and validate their Cold War escape room puzzles and narratives, gathering feedback to assess historical accuracy and learner engagement, to ensure effective understanding of ideological impacts.
Cold War Roles Kickoff
Launch 15m
Escape Room Outline Draft
Deliverable
Critique
Students will engage in structured critique sessions using a feedback protocol to refine their Cold War escape room designs, receiving insights from peers and community members that help them connect historical events and diplomatic strategies to modern-day international relations.
No activities have been added to this phase yet.
Notice & Reflect
Students will analyze their Cold War escape room game, reflecting on how decisions and experiences throughout the project shaped their understanding of historical impact, while predicting the game's potential to educate others on Cold War ideologies and diplomatic strategies.
No activities have been added to this phase yet.