Learning Goals & Products
No learning goals or products have been generated yet.
Rubric
Competency Progression Rubric
Competency-first rubric
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Category
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Learning Goal
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Stage 1
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Stage 2
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Stage 3
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Stage 4
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Critical Thinking
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Critical Analysis of Game Elements - Evaluate and articulate engaging elements of platformer and survival rogue-like games, demonstrating understanding of their impact on player experience.
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Technical Skills
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Programming and Logic Development - Develop and implement scripts and logic using Unity to create functional game mechanics, demonstrating proficiency in programming skills.
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Collaboration
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Collaborative Feedback Integration - Collaborate with peers and mentors, effectively integrating feedback into game prototypes and weekly updates to enhance game quality.
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Reflective Practice
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Creative Process Documentation - Document the creative and development process through weekly video logs, showcasing storyboard evolution, and reflecting on personal learning growth.
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Communication
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Effective Communication in Exhibitions - Present game development journey and challenges in an engaging and concise manner during exhibition, inviting audience interaction and feedback.
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