Learning Goals & Products

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Rubric
Competency Progression Rubric Competency-first rubric
Category
Learning Goal
Stage 1
Stage 2
Stage 3
Stage 4
Critical Thinking
Critical Analysis of Game Elements - Evaluate and articulate engaging elements of platformer and survival rogue-like games, demonstrating understanding of their impact on player experience.
  • I can explore and analyze the elements of popular platformer and survival rogue-like games, identifying key features that engage players and explaining why they are effective in enhancing the gaming experience
  • I can articulate my findings in a discussion with Mr
  • Wyatt and document them through a short video or photo series for future reflection.
  • I can identify and describe at least two engaging elements from platformer and survival rogue-like games, explain why they are compelling, and discuss how these elements influence player experience during my meeting with Mr
  • Wyatt.
  • I can identify and explain the engaging elements in platformer and survival rogue-like games by analyzing their impact on player experience and discussing my findings with Mr
  • Wyatt to set informed project goals.
  • I can critically evaluate and articulate the engaging elements of popular platformer and survival rogue-like games by analyzing their gameplay, mechanics, and visual styles, then clearly explaining how these elements impact player experience during my meeting with Mr
  • Wyatt and in my creative process documentation.
Technical Skills
Programming and Logic Development - Develop and implement scripts and logic using Unity to create functional game mechanics, demonstrating proficiency in programming skills.
  • I can write and implement basic scripts to create functional game mechanics in Unity, showing that I understand and can apply fundamental programming concepts.
  • I can write basic scripts and implement simple logic in Unity to create functional game mechanics, with guidance from collaborators, and I am able to explain how these elements contribute to the gameplay experience.
  • I can develop and implement scripts using Unity to create working game mechanics, making sure my code is organized and includes comments for clarity
  • I regularly test my game features to ensure they work as intended and make adjustments based on feedback I receive.
  • I can effectively write and implement scripts in Unity to develop smooth, interactive game mechanics, displaying a thorough understanding of programming logic
  • My game consistently reflects advanced problem-solving skills and creativity, and during showcases, I confidently explain how my code influences each element of gameplay.
Collaboration
Collaborative Feedback Integration - Collaborate with peers and mentors, effectively integrating feedback into game prototypes and weekly updates to enhance game quality.
  • I actively seek feedback from peers and mentors during development sessions and demonstrate growth by effectively applying constructive suggestions to improve my game prototypes each week.
  • I can work with my peers and Mr
  • Wyatt to collect and understand feedback on my game, and I can use this feedback to make specific improvements to my game mechanics or level designs each week, showcasing these changes in my video updates.
  • I can effectively collaborate with my peers and Mr
  • Wyatt by actively seeking feedback on my game prototypes and incorporating their suggestions into my weekly updates, which enhances the overall quality and playability of my game.
  • I can actively collaborate with my peers and Mr
  • Wyatt by seeking out feedback on my game prototypes each week and thoughtfully integrating these insights to improve my game's mechanics and design
  • I document these improvements clearly in my weekly video updates, demonstrating how the feedback has been applied and the positive impacts on my game’s quality and playability.
Reflective Practice
Creative Process Documentation - Document the creative and development process through weekly video logs, showcasing storyboard evolution, and reflecting on personal learning growth.
  • I can consistently document my creative and development process through weekly video logs, capturing the evolution of my storyboards and designs while thoughtfully reflecting on my personal learning growth and the insights gained from feedback sessions with Mr
  • Wyatt and peers.
  • I can document my creative process by regularly recording video logs that highlight the development of my storyboards and the progress I've made, explaining my learning journey and growth each week.
  • I can document my creative and development process by producing weekly video logs that clearly show how my storyboard and game concepts evolve
  • I explain the steps I took and the adjustments made each week, reflecting on what I learned and how I applied feedback to improve my game.
  • I can effectively document my creative and development process through weekly video logs, capturing the evolution of my storyboards and reflecting on how each step contributed to my learning and problem-solving skills in game design.
Communication
Effective Communication in Exhibitions - Present game development journey and challenges in an engaging and concise manner during exhibition, inviting audience interaction and feedback.
  • I can confidently share my game's development journey and the challenges I faced in a clear and engaging presentation during the exhibition, encouraging audience questions and interactions to deepen their understanding and provide valuable feedback.
  • I can describe the key elements and development process of my 2D video game clearly in my exhibition presentation, using specific examples from my game to highlight challenges I faced and solutions I implemented, while encouraging audience questions and feedback.
  • I can effectively communicate the journey and challenges of developing my 2D video game by delivering a concise and engaging presentation
  • I confidently discuss key features, demonstrate my game to the audience, and encourage feedback through interactive Q&A sessions, ensuring that viewers understand my creative process and the skills I've developed.
  • I can confidently present my game development journey and the challenges I encountered in a clear and engaging manner during the exhibition, using multimedia elements like images and video to enhance my storytelling
  • I actively invite and respond to audience questions, incorporating their feedback into my reflections on the development process.