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Empathize
You will conduct interviews with peers and consult Mr. Wyatt to gather insights on their gaming preferences, immerse yourself in gameplay videos of platformer and survival rogue-like games, and document key features that resonate with users for your game development.
Days 1 - 3
No activities have been added to this phase yet.
Define
You will synthesize your research on platformer and survival rogue-like game elements, using feedback from Mr. Wyatt to create an actionable problem statement that will guide your game development, while documenting and sharing your insights through a weekly progress video.
Days 4 - 6
No activities have been added to this phase yet.
Ideate
You will brainstorm diverse game concepts and mechanics, collaborate with Mr. Wyatt for expert insights, receive weekly feedback from peers, and use tools like Unity to explore different design possibilities, documenting your iterations for progressive refinement.
Days 7 - 10
No activities have been added to this phase yet.
Prototype
You will develop a working version of your video game by coding and designing initial levels, animations, and mechanics, and then share this prototype with Mr. Wyatt and your collaborators for feedback and improvements.
Days 11 - 15
No activities have been added to this phase yet.
Test/Present
You will present your video game to Mr. Wyatt and the stakeholders, gather feedback, document the user interactions and reactions, refine your solution as needed, and celebrate your accomplishments through an exhibition of your work showcasing the gameplay, printed screenshots, and development journey.
Days 16 - 20
No activities have been added to this phase yet.