Research
Research
Students will explore playground dynamics by participating in experiments, observing how different objects interact with push and pull forces, and engaging with visiting high school students who demonstrate these concepts, building a foundational understanding necessary for their toy and game designs.
Days 4 - 7
Create
Create
Students will collaborate to design and construct prototypes of toys or games using recycled materials, applying their understanding of push, pull, gravity, and friction to demonstrate these forces and prepare for community feedback.
Days 7 - 9
30 min over capacity (135 min available across 3 days)
Share
Share
Students will participate in interactive discussions to present and communicate their toy or game designs, receiving feedback from peers and guest high school students, integrating new perspectives, and refining their understanding of push and pull forces.
Days 10 - 12
30 min over capacity (135 min available across 3 days)
Reflect
Reflect
Students will spend three days reflecting on their toy or game design process by discussing their experiences, analyzing feedback from parents and peers, identifying improvements for their designs, and posting new questions on the 'Wonder Wall' to continue exploring the concepts of push and pull forces.
Days 13 - 15
No activities have been added to this phase yet.
Act/Apply
Act/Apply
Students will use recycled materials to design and create a toy or game that demonstrates their understanding of push, pull, gravity, and friction and present their final creations to their peers and parents, articulating their design decisions and how they applied these forces in real-world scenarios.
Days 16 - 18
No activities have been added to this phase yet.
Question
Days 1–4
Day 1
Day 2
Day 3
Wonder Wall Contribution Preparation
Activity
45m
Peer Feedback on Observation Journals
Deliverable
40m
Research
Days 4–7
Day 4
Playground Dynamics Launch
Launch
60m
Observation Journal Entry
Assessment
Day 5
High School Demonstration Interaction
Activity
30m
Day 6
Push and Pull Investigation Reflection
Assessment
Create and Test Toy Models
Activity
60m
Create
Days 7–9
Day 7
Hands-On Prototype Building
Activity
60m
Prototype Design Launch
Launch
30m
Day 8
Reflection Journal Workshop
Activity
30m
Peer Feedback Checkpoint
Deliverable
45m
Day 9
Reflection Journal Entry
Assessment
Share
Days 10–12
Day 10
Design Sharing Circles
Deliverable
45m
Playground Forces Recap
Launch
30m
Day 11
High School Guest Presentation Preparation
Activity
45m
Interactive Design Showcase
Activity
45m
Peer Feedback Session
Assessment
Day 12
Toy/Game Design Presentation
Assessment
Reflect
Days 13–15
Day 13
Day 14
Day 15
Act/Apply
Days 16–18
Day 16
Day 17
Day 18
Day 19
Day 20
April 2026
Mon
Tue
Wed
Thu
Fri
13
Day 1
Question
14
Day 2
15
Day 3
Wonder Wall Contribution Preparation
Peer Feedback on Observation Journals
16
Day 4
Research
Playground Dynamics Launch
Observation Journal Entry
17
Day 5
High School Demonstration Interaction
20
Day 6
Push and Pull Investigation Reflection
Create and Test Toy Models
21
Day 7
Create
Hands-On Prototype Building
Prototype Design Launch
22
Day 8
Reflection Journal Workshop
Peer Feedback Checkpoint
23
Day 9
Reflection Journal Entry
24
Day 10
Share
Design Sharing Circles
Playground Forces Recap
27
Day 11
High School Guest Presentation Preparation
Interactive Design Showcase
Peer Feedback Session
28
Day 12
Toy/Game Design Presentation
29
Day 13
Reflect
30
Day 14
1
Day 15
May 2026
Mon
Tue
Wed
Thu
Fri
4
Day 16
Act/Apply
5
Day 17
6
Day 18
7
Day 19
8
Day 20