Launch
Students will explore a miniature Pennsylvania fair, identify how games can teach accurate information, and create an initial fact-to-play sketch while learning the expectations for the community exhibition, trifold display, and playable game.
Days 1 - 2
πŸŽͺ Pennsylvania Mini-Fair Investigation
Launch 40m
πŸ—ΊοΈ Fact-to-Play Design Sketch
Knowledge/Skill Building 40m

Edit Phase

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Research & Listen
Students will build accurate knowledge about their assigned Pennsylvania topic and listen directly to potential fair visitors. They will create a team research organizer and an evidence-based visitor-needs map that will guide the playable game and research trifold for the community-wide Pennsylvania State Fair.
Days 3 - 7
πŸ”Ž Pennsylvania Source Detective Lab
Knowledge/Skill Building 38m
πŸ—ΊοΈ Map, Photo, and Text Evidence
Research 40m
🎀 Fair Visitor Interview Practice
Knowledge/Skill Building 36m
πŸ‘‚ Listen to Future Fair Visitors
Community Experience 40m
βœ… Research and Visitor-Needs Gate
Deliverable 40m

Edit Phase

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Synthesize & Frame
Students will synthesize their Pennsylvania research, select evidence that will best teach community fair visitors, and connect a relevant story or folktale when appropriate. Teams will use visitor-needs evidence to draft, critique, and revise a design brief for their playable game and research-based trifold.
Days 8 - 12
🧩 Cluster Pennsylvania Evidence
Knowledge/Skill Building 38m
πŸ“– Pennsylvania Stories and Messages
Knowledge/Skill Building 38m
πŸ—ΊοΈ Choose Fair-Worthy Facts
Research 40m
πŸ“ Draft the Fair Design Brief
Project Work 40m
🎯 Pennsylvania Design Brief Gate
Assessment 40m

Edit Phase

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Ideate & Prototype
Students will generate and compare multiple Pennsylvania-themed game ideas, select a concept based on research evidence and visitor needs, and build a low-fidelity playable prototype. Teams will use peer feedback to revise their game, draft clear rules and labels, and create a three-panel plan for their research-based trifold before completing a prototype-readiness checkpoint.
Days 13 - 17
🎯 Three Pennsylvania Game Concepts
Knowledge/Skill Building 35m
🧭 Visitor-First Game Decision Grid
Knowledge/Skill Building 35m
πŸ› οΈ Cardboard Pennsylvania Game Prototype
Project Work 40m
πŸ” Two-Peer Prototype Revision
Deliverable 40m
βœ… Pennsylvania Booth Prototype Gate
Assessment 40m

Edit Phase

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Test & Refine
Students will test their Pennsylvania fair games with users, analyze feedback, and document revisions that improve clarity, accessibility, learning value, and fun. Teams will refine their playable games and research-based trifolds, validate them with a new user, and rehearse booth roles and their design journey for the community-wide Pennsylvania State Fair.
Days 18 - 22
πŸ§ͺ Pennsylvania Game Testing Lab
Knowledge/Skill Building 35m
🎯 Two-Team Prototype Test
Project Work 40m
πŸ–ΌοΈ Trifold Visitor Clarity Check
Knowledge/Skill Building 35m
πŸ› οΈ Game and Trifold Revision
Project Work 40m
βœ… Fair Booth Validation Rehearsal
Assessment 40m

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Showcase
Students will host a community-wide Pennsylvania State Fair, teach visitors through their researched trifolds and playable games, gather audience feedback, and reflect on how research, testing, revision, communication, and collaboration shaped their final learning booths.
Days 23 - 24
πŸŽͺ Pennsylvania State Fair Showcase
Community Experience 40m
πŸ“ Booth Feedback and Reflection
Assessment 40m

Edit Phase

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