Launch
Launch
Students will explore a miniature Pennsylvania fair, identify how games can teach accurate information, and create an initial fact-to-play sketch while learning the expectations for the community exhibition, trifold display, and playable game.
Days 1 - 2
Research & Listen
Research & Listen
Students will build accurate knowledge about their assigned Pennsylvania topic and listen directly to potential fair visitors. They will create a team research organizer and an evidence-based visitor-needs map that will guide the playable game and research trifold for the community-wide Pennsylvania State Fair.
Days 3 - 7
Synthesize & Frame
Synthesize & Frame
Students will synthesize their Pennsylvania research, select evidence that will best teach community fair visitors, and connect a relevant story or folktale when appropriate. Teams will use visitor-needs evidence to draft, critique, and revise a design brief for their playable game and research-based trifold.
Days 8 - 12
Ideate & Prototype
Ideate & Prototype
Students will generate and compare multiple Pennsylvania-themed game ideas, select a concept based on research evidence and visitor needs, and build a low-fidelity playable prototype. Teams will use peer feedback to revise their game, draft clear rules and labels, and create a three-panel plan for their research-based trifold before completing a prototype-readiness checkpoint.
Days 13 - 17
Test & Refine
Test & Refine
Students will test their Pennsylvania fair games with users, analyze feedback, and document revisions that improve clarity, accessibility, learning value, and fun. Teams will refine their playable games and research-based trifolds, validate them with a new user, and rehearse booth roles and their design journey for the community-wide Pennsylvania State Fair.
Days 18 - 22
Showcase
Showcase
Students will host a community-wide Pennsylvania State Fair, teach visitors through their researched trifolds and playable games, gather audience feedback, and reflect on how research, testing, revision, communication, and collaboration shaped their final learning booths.
Days 23 - 24
Launch
Days 1–2
Day 1
πͺ Pennsylvania Mini-Fair Investigation
Launch
40m
Day 2
πΊοΈ Fact-to-Play Design Sketch
Knowledge/Skill Building
40m
Research & Listen
Days 3–7
Day 3
π Pennsylvania Source Detective Lab
Knowledge/Skill Building
38m
Day 4
πΊοΈ Map, Photo, and Text Evidence
Research
40m
Day 5
π€ Fair Visitor Interview Practice
Knowledge/Skill Building
36m
Day 6
π Listen to Future Fair Visitors
Community Experience
40m
Day 7
β
Research and Visitor-Needs Gate
Deliverable
40m
Synthesize & Frame
Days 8–12
Day 8
π§© Cluster Pennsylvania Evidence
Knowledge/Skill Building
38m
Day 9
π Pennsylvania Stories and Messages
Knowledge/Skill Building
38m
Day 10
πΊοΈ Choose Fair-Worthy Facts
Research
40m
Day 11
π Draft the Fair Design Brief
Project Work
40m
Day 12
π― Pennsylvania Design Brief Gate
Assessment
40m
Ideate & Prototype
Days 13–17
Day 13
π― Three Pennsylvania Game Concepts
Knowledge/Skill Building
35m
Day 14
π§ Visitor-First Game Decision Grid
Knowledge/Skill Building
35m
Day 15
π οΈ Cardboard Pennsylvania Game Prototype
Project Work
40m
Day 16
π Two-Peer Prototype Revision
Deliverable
40m
Day 17
β
Pennsylvania Booth Prototype Gate
Assessment
40m
Test & Refine
Days 18–22
Day 18
π§ͺ Pennsylvania Game Testing Lab
Knowledge/Skill Building
35m
Day 19
π― Two-Team Prototype Test
Project Work
40m
Day 20
πΌοΈ Trifold Visitor Clarity Check
Knowledge/Skill Building
35m
Day 21
π οΈ Game and Trifold Revision
Project Work
40m
Day 22
β
Fair Booth Validation Rehearsal
Assessment
40m
Showcase
Days 23–24
Day 23
πͺ Pennsylvania State Fair Showcase
Community Experience
40m
Day 24
π Booth Feedback and Reflection
Assessment
40m
November 2026
Mon
Tue
Wed
Thu
Fri
16
Day 1
Launch
πͺ Pennsylvania Mini-Fair Investigation
17
Day 2
πΊοΈ Fact-to-Play Design Sketch
18
Day 3
Research & Listen
π Pennsylvania Source Detective Lab
23
Day 4
πΊοΈ Map, Photo, and Text Evidence
24
Day 5
π€ Fair Visitor Interview Practice
25
Day 6
π Listen to Future Fair Visitors
December 2026
Mon
Tue
Wed
Thu
Fri
30
Day 7
β
Research and Visitor-Needs Gate
1
Day 8
Synthesize & Frame
π§© Cluster Pennsylvania Evidence
2
Day 9
π Pennsylvania Stories and Messages
7
Day 10
πΊοΈ Choose Fair-Worthy Facts
8
Day 11
π Draft the Fair Design Brief
9
Day 12
π― Pennsylvania Design Brief Gate
14
Day 13
Ideate & Prototype
π― Three Pennsylvania Game Concepts
15
Day 14
π§ Visitor-First Game Decision Grid
16
Day 15
π οΈ Cardboard Pennsylvania Game Prototype
21
Day 16
π Two-Peer Prototype Revision
22
Day 17
β
Pennsylvania Booth Prototype Gate
23
Day 18
Test & Refine
π§ͺ Pennsylvania Game Testing Lab
28
Day 19
π― Two-Team Prototype Test
29
Day 20
πΌοΈ Trifold Visitor Clarity Check
30
Day 21
π οΈ Game and Trifold Revision
January 2027
Mon
Tue
Wed
Thu
Fri
4
Day 22
β
Fair Booth Validation Rehearsal
5
Day 23
Showcase
πͺ Pennsylvania State Fair Showcase
6
Day 24
π Booth Feedback and Reflection