3rd Grade  Project 8 weeks

Pennsylvania Learning Fair: Play, Discover, Celebrate!

Theodore D
Updated
CCSS.ELA-Literacy.W.3.7
CCSS.ELA-Literacy.SL.3.1
CCSS.ELA-Literacy.SL.3.4
CCSS.ELA-Literacy.RL.3.2
CCSS.ELA-Literacy.RI.3.7
+ 10 more
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Purpose

Students will investigate a Pennsylvania social studies topic and use evidence from texts, maps, photographs, and other reliable sources to build knowledge. They will consider how to turn Pennsylvania facts into an exciting, understandable fair game and how to teach their topic through a fun, informative game and display. In small groups, students will create a playable topic-aligned game and a trifold board, then present both at a community-wide Pennsylvania State Fair for other classes, families, and community members.

Learning goals

Students will conduct focused research on a Pennsylvania topic, using facts from texts, maps, photographs, and relevant stories or folktales to answer questions and build knowledge. Teams will use shared decision-making to create, test, and revise a playable fair game that turns accurate information into an engaging learning experience. Students will organize key facts and descriptive visuals on a trifold board, then explain their topic clearly and answer visitors’ questions with relevant details. At the community-wide Pennsylvania State Fair, students will present and reflect on how effectively their game and display helped other classes, families, and community members learn.

Standards
  • [Common Core] CCSS.ELA-Literacy.W.3.7 - Conduct short research projects that build knowledge about a topic.
  • [Common Core] CCSS.ELA-Literacy.SL.3.1 - Engage effectively in a range of collaborative discussions (one-on-one, in groups, and teacher-led) with diverse partners on grade 3 topics and texts, building on others' ideas and expressing their own clearly.
  • [Common Core] CCSS.ELA-Literacy.SL.3.4 - Report on a topic or text, tell a story, or recount an experience with appropriate facts and relevant, descriptive details, speaking clearly at an understandable pace.
  • [Common Core] CCSS.ELA-Literacy.RL.3.2 - Recount stories, including fables, folktales, and myths from diverse cultures; determine the central message, lesson, or moral and explain how it is conveyed through key details in the text.
  • [Common Core] CCSS.ELA-Literacy.RI.3.7 - Use information gained from illustrations (e.g., maps, photographs) and the words in a text to demonstrate understanding of the text (e.g., where, when, why, and how key events occur).
  • [Common Core] CCSS.ELA-Literacy.SL.3.3 - Ask and answer questions about information from a speaker, offering appropriate elaboration and detail.
  • [National Core Arts Standards] TH:Pr6.3.a - Practice drama/theatre work and share reflections individually and in small groups.
  • [Common Core] CCSS.ELA-Literacy.SL.3.5 - Create engaging audio recordings of stories or poems that demonstrate fluid reading at an understandable pace; add visual displays when appropriate to emphasize or enhance certain facts or details.
  • [Common Core] CCSS.ELA-Literacy.RI.3.1 - Ask and answer questions to demonstrate understanding of a text, referring explicitly to the text as the basis for the answers.
  • [Common Core] CCSS.ELA-Literacy.CCRA.W.7 - Conduct short as well as more sustained research projects based on focused questions, demonstrating understanding of the subject under investigation.
Competencies
  • Critical Thinking & Problem Solving - Students consider a variety of innovative approaches to address and understand complex questions that are authentic and important to their communities.
  • Collaboration - Students co-design projects with peers, exercise shared-decision making, strengthen relational agency, resolve conflict, and assume leadership roles.
  • Effective Communication - Students practice listening to understand, communicating with empathy, and share their learning through exhibiting, presenting and reflecting on their work.
  • Content Expertise - Students develop key competencies, skills, and dispositions with ample opportunities to apply knowledge and engage in work that matters to them.
  • Self Directed Learning - Students use teacher and peer feedback and self-reflection to monitor and direct their own learning while building self knowledge both in and out of the classroom.

Products

Each group will create focused research questions, source notes, fact cards, and labeled visuals such as maps, photographs, or timelines about its Pennsylvania topic. Students will co-design, build, test, and revise a playable fair game that accurately turns researched facts into an engaging learning experience. The final game will include clear rules, accessible materials, and speaking roles so every group member can help visitors play and understand the topic. Groups will also create a trifold display with key facts, evidence, and visuals to present alongside the game at a community-wide Pennsylvania State Fair for classes, families, and community members.

Launch

Transform the classroom into a mini Pennsylvania fair with sample games, maps, photographs, and short fact cards about the state. In teams, students rotate through stations, play each game, and record what made it fun, fair, and informative. Introduce the challenge: “How can we turn facts about Pennsylvania into an exciting game and display that others can play, understand, and learn from?” Reveal that each team will research a Pennsylvania topic, create a playable fair game and trifold board, and host them at a community-wide fair for other classes, families, and community members.

Exhibition

Host a community-wide “Pennsylvania State Fair” where families, other classes, and community members rotate through student-run booths. Each group will display its research trifold, explain how it answers the project’s essential questions, and invite visitors to play its Pennsylvania-themed fair game. Students will rotate roles as greeters, game facilitators, topic experts, and audience-question responders so every student contributes. Visitors can leave brief feedback about one new Pennsylvania fact they learned and how effectively each game was both fun and informative.